Home > Archive > Sony playstation2 > January 2005 > Re: PS3 is stronger than XBOX NEXT





You are viewing an archived Text-only version of the thread. To view this thread in it's original format and/or if you want to reply to this thread please [click here]

Author Re: PS3 is stronger than XBOX NEXT
RKRM

2005-01-27, 12:03 pm



"NEXT BOX" <nextbox@xbox2.net> wrote in message
news:NOCdnV_UasGDu2XcRVn-rg@comcast.com...
quote:

>[ It's a no-brainer that PS3 will end up somewhat more powerful. the PS3
>is
> coming out later than XBOX NEXT. the PS3 has been in development for
> *much*
> longer. when Microsoft was working on the original XBOX (1999-2001) Sony
> was
> already working on PS3. XBOX NEXT wasn't underway until late 2001 or
> early
> 2002]
>
>
> http://news.bbc.co.uk/2/hi/technology/4201391.stm
>
> What's next for next-gen consoles?
>
> The next generation of video games consoles are in development but what
> will
> the new machines mean for games firms and consumers?
>
> We may not know when they will be released, what they will be called or
> even
> what they will be able to do but one thing is certain - they are coming.
>
> Sony, Microsoft and Nintendo are all expected to release new machines in
> the
> next 18 months.
>
> The details of PlayStation 3, Xbox 2 (codename Xenon) and Nintendo's
> so-called Revolution are still to be finalised but developers are having
> to
> work on titles for the new machines regardless.
>
>
> The rumours are that PlayStation 3 will have a little more under the hood
> Rory Armes, EA
> "We know maybe what the PS3 will do, but we can only guess," said Rory
> Armes, studio general manager for video game giant Electronic Arts in
> Europe.
>
> "It's a horrendous effort in the first year," he admitted.
>
> Microsoft had delivered development kits to EA, said Mr Armes, but he said
> the company was still waiting on Sony and Nintendo to send kits.
>
> Although the details may not be nailed down, Mr Armes said EA was
> beginning
> to get a sense of the capabilities of the new machines.
>
> "The rumours are that PlayStation 3 will have a little more under the hood
> [than Xbox 2]," he said.
>
> Great leaps
>
> "Microsoft is obviously a software company first and foremost, while Sony
> has more experience in hardware. I think Sony will be able to push more
> into
> a box at cost."
>
>
>
>
> What is certain is that the new machines will provide great leaps in
> processing and graphical power.
>
> It is also likely that they will contain convergence technologies to make
> the machines more of an entertainment hub.
>
> At the Consumer Electronics Show in Las Vegas Microsoft boss Bill Gates
> said
> Xbox 2 would be part of his vision of the digital lifestyle.
>
> While short on detail, he painted a picture of a machine that would
> complement a PC and offer "great video gaming but video gaming for a
> broader
> set of people, more communications, more media, more connectivity".
>
> Sony is thought to have a similar vision for PS3 while Nintendo remain
> focused on a machine purely for games.
>
>
> Until it is clear precisely what the new machines can do, developers are
> working on a first round of titles to harness the new horsepower.
>
> Gary Dunn, development director at Codemasters, said the company had a
> central technology group which was at the forefront of preparing for the
> next generation of consoles.
>
> "We are working on new libraries of effects. A lot of the major techniques
> are already out there and in use in PC gaming, such as pixel shaders and
> normal mapping."
>
> Real-world physics
>
> Mr Dunn said he expected the introduction of real-world physics to be a
> major part of the new consoles.
>
> "We want to increase that level of immersion and realism in gaming to
> people
> can lose themselves in a game."
>
> In the first year at least, developers said gamers should not expect games
> which harness the full potential of the machines.
>
> Graphical spit and polish and better physics in line with the capabilities
> of current high-end graphics cards for PCs should be expected.
>
> Simon Gardner, president of Climax's Action Studio, said: "It's definitely
> an exciting time. We want to give more freedom to the player. We want to
> give players an emotional connection to the characters they play.
>
> "The environments will be much more believable and dramatic, growing and
> changing as you play.
>
> "There will be a breadth of effects, more involving worlds to play in.
>
>
> PS3 will provide graphics indistinguishable from movies


Hahahaha!!!! What a load of HORSESHIT! Here's an idea Sony just tell us what
to expect from a perspective that involves reality. I will not fall for the
hype again. How about a console that lasts more than a year before it craps
out? That would be sweet.


--
XBL GamerTag: RKRM

XBL Games: XIII, Burnout 3: Takedown, Counter-Strike, Crimson Skies: High
Road to Revenge, ESPN Major League Baseball, ESPN NFL 2K5, ESPN NHL 2K5,
Ghost Recon, GhostRecon2, Halo2, Links 2004, MechAssault, Midtown Madness 3,
NBA 2K3, Rainbow Six 3, Top Spin, Unreal Championship, Xbox Live Arcade

http://users.ign.com/collection/RKR


quote:

> "It's a bit like being an artist and being given a bigger canvas and a
> smaller brush. We're being given more tools.
>
> "For the average consumer, we can get things of a more filmic quality."
>
> Gerhard Florin, head of EA in Europe, said gamers should expect titles
> that
> blur the line between films and video games.
>
> Many will be sceptical - gamers were given similar predictions during the
> last transition of console hardware - but this time it would seem to be
> more
> likely.
>
> "PS3 will provide graphics indistinguishable from movies," said Mr Florin.
>
> He said the distribution method for games would also change radically in
> the
> next round of consoles.
>
> "A gamer could buy a starter disc for 10 euros. When he goes home he goes
> online and he could buy AI and levels as you go.
>
> 'Much smarter'
>
> "It's much smarter if you can get levels as you go."
>
> Mr Armes warned that developers still had to learn how to tell stories
> effectively in the medium.
>
> "In some ways we are trying to forget about the hardware, go in the
> opposite
> direction. We have been very bad at letting technology design our
> creativity.
>
> "What we have to do as a company is start ignoring the technology and
> learning our craft in telling stories."
>
> Mr Gardner agreed: "We can thrown more polygons around and have better AI
> but if it doesn't make for a better game then that's not very useful."
>
> Developers will certainly have the tools with the new machines, but how
> they
> employ them is still to be decided.
>
>



Copyright 2003 - 2008 gamesreviews.net Software forum  PC Hardware reviews