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Author Re: Gamecube: Nintendo's flawed performance in the fight to survive against its mightier
cappeca@godisdead.com

2005-07-12, 8:31 pm

tlb wrote:
quote:

> <cappeca@godisdead.com> wrote in message
>
> You don't think their popularity might be due to other things? How about
> the popularity of Halo 1 & 2 and dozens of other games on XBox Live and
> Sony's Socom and EA Sport's online games for the Playstation2? Of course
> Nintendo told us we really didn't want online games so made no effort to
> give it to us. What about the massive advertising Sony and Microsoft gave
> to their consoles compared to Nintendo's efforts? No of course that can't
> be a reason since when does the amount of advertising relate to a product's
> popularity right? No I guess you're right, the *ONLY* reason is piracy.


Well, I'm ASKING to be proved wrong, really. But as long as they have
such conveniently lazy and flawed media design, we can't really know,
can we? Let's see how these games and gimmicks will perform once they
have to be actually bought. Prove me wrong, dammit! I *want* people to
buy licensed games! I want piracy to end! Help me here, Sony and
Microsoft, HELP ME HELP YOU!!!11one!!

....no?

The only company that DID something against it is Nintendo, and it
shows. But if you guys can't figure out how the game market/game piracy
thing works outside the US, and how it *can* build an entire platform
base, then that's your problem. You have no idea - absolutely NO IDEA -
of how gigantic, strong and organized the piracy market is here in
Brazil, let alone the rest of South and Central America (from which A
BIG share of US console sales comes), all the way from China. If you
still want to believe that bullshit about piracy hurting *console*
sales, when it actually hurts the software, fine. Just don't tell me
that it's its wonderful US /centralized/ "advertisement, on-line
support and Halo" that makes sales boost up in America. Wake up, we've
seen this movie before, but it was called MS-DOS back then.

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