Home > Archive > Nintendo gamecube > June 2005 > Re: 'Forza' zooms past 'Gran Turismo' to winner's circle of simulated





You are viewing an archived Text-only version of the thread. To view this thread in it's original format and/or if you want to reply to this thread please [click here]

Author Re: 'Forza' zooms past 'Gran Turismo' to winner's circle of simulated
Dave

2005-06-27, 12:30 am

In article <42BF1ED1.E665F13D@blueyonder.co.uk>, Paul Heslop <paul.heslop@blueyonder.co.uk> wrote:
quote:

>Dave wrote:
[vbcol=seagreen]
>That's about the size of it. Luckily (from the sound of it) I haven't
>raced any of the very long races, but the thought of being in a close
>race only to be taken out by some nutcase AI makes me thankful for
>that.


You don't know the half of it! I had to turn damage to "cosmetic"
otherwise I would have been toast half a dozen times. And still
it takes a fine line of braking early enough to not spin off, late
enough to not get clobbered and sent off by the maniac behind.
The above race took about a dozen tries, not including the ones
aborted at the first turn.

Guess I've reached that full masochistic stage now as I just ran
(and ran, and ran) a 7-lap GTS race on (I hate this course) Tokyo.
I finally won it by taking the AWD Volvo. Go slow, let them try
to punt you off the line, fighting like hell to keep them behind.
Then out-accelerate them with the AWD grip.

Yes, it's challenging. Yes, it is addictive in a masochistic way.
But real racing, it ain't.



Copyright 2003 - 2008 gamesreviews.net Software forum  PC Hardware reviews