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Home > Archive > Nintendo gamecube > June 2005 > Revolution controller details emerge via Patent Office
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Revolution controller details emerge via Patent Office
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| On Fri, 24 Jun 2005 14:28:41 -0500, <MasterSword> wrote:
quote:
>Revolution controller details finally revealed [24/06/05 18:27] Patent office registration blows the lid off top-secret control device The controller for Nintendo's upcoming Revolution console will featuregyroscopic, tilt-sensitive technol
ogy, an LCD touch screen, and a greatlyreduced number of face buttons, according to documentation on the US patentwebsite. The paten
this sounds like patent's for the Nintendo DS and the gameboy cart
with the built in Gyro.
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"kevin" <kevnospam242@gmail.com> wrote in message
news:96uob1ld25sdbbvv1pd7p798a97lsqiica@4ax.com...
quote:
> On Fri, 24 Jun 2005 14:28:41 -0500, <MasterSword> wrote:
>
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> this sounds like patent's for the Nintendo DS and the gameboy cart
> with the built in Gyro.
IIRC, Nintendo DS was originally going to have built-in tilt sensor
(thus Gyro technology of some kind ?) but this was cut out of the
final design for release.
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| Enough information is now public since the patent is now available for
viewing.
I can reveal that the cartridge slot in the controller is a form of copy
protection, in addition to other features (gameboy/DS).
Each game will ship with its own cartridge in addition to the typical game
disc. The cartridge will contain data that the game will require, therefore
it must be inserted to play. This is similar in design to a hardware dongle
that some PC programs have been using for years, except the cartridge
actually contains code the game must access in order to function.
The article inferred that the cartridge slot was simply for saves... wrong.
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| greenyammo 2005-06-25, 8:30 pm |
| Jojo wrote:
quote:
> Enough information is now public since the patent is now available for
> viewing.
> I can reveal that the cartridge slot in the controller is a form of copy
> protection, in addition to other features (gameboy/DS).
> Each game will ship with its own cartridge in addition to the typical game
> disc. The cartridge will contain data that the game will require, therefore
> it must be inserted to play. This is similar in design to a hardware dongle
> that some PC programs have been using for years, except the cartridge
> actually contains code the game must access in order to function.
> The article inferred that the cartridge slot was simply for saves... wrong.
>
>
It's the DS, It's the DS, It's the DS. This 'news' has surfaced before.
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