| a link to the past 2005-04-22, 3:30 am |
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from zeldauniverse.net
[quote]
As you can see, these new screens are among other things featuring a village
from the game, as well as Link without the tunic. It is also reported that
the article claims that the game will be three times as large as Ocarina of
Time, which can only be good.
This makes the claims that EGM will be featuring much new exclusive Zelda
information and screenshots in their next issue more than valid, and we can
only look forward to that too now. Their next issue is supposed to hit the
subscribers around the 26th of April. We will keep you updated.
Right now we have no more information about what the article says, but
hopefully there are some Spanish Zelda fans who will be able to provide a
brief translation of the article, and enlighten us on whether or not it
contains any groundbreaking news about the game!
Thanks to Wesley from Holland for notifying us about this, and to
CubeZone.nl for providing the scans of this article.
UPDATE:
Alright, some of the new information which has been translated from the
article includes:
* Link is 16 years old when the game starts, but they emphasize that
will "mature" during the game, whether this is just mentally or physically
as well is not clear.
* The Village shown in the scans is the very first village in the game,
called "Taoru Village".
* Controls will remain more or less unchanged from The Wind Waker, this
includes the return of L-Targeting as well as Auto Jump.
* Game will be "two to three times as large as Ocarina of Time", with
more than 70 hours of total gameplay (estimate, of course).
* The developers have aimed for a very realistic approach with the
water, and there will be an underwater part of the game as well (could
indicate the return of another "Water Temple").
* Eiji Aonuma wanted the graphics for the game to be as refined as
possible, which is why they didn't use the graphics from the SpaceWorld 2000
GameCube Tech Demo, featuring Ganon and Link.
* The amount of mini games in this game will, just as in The Wind Waker,
be fairly large, and an example of a mini game is where you have to lead
some cows in to a certain area while on your horse back.
* The Writer of this article got to play three different demos of the
game (which are most likely the ones that will be displayed to the public at
E3):
o The 1st Demo was in Taoru Village, and was an "introduction" for
the game, helping them get to know the controls etc.
o 2nd Demo was the mini game were you had to lead the herd of cows
in to the special area, which the writer pointed out to be a lot of fun.
o The 3rd and last Demo was a horseback fighting scene where he
fight an armored enemy riding a boar. He had the option to fight either with
the sword or by using the bow and arrows.
* The Article also talked about Four Swords for the DS, which is said to
be quite different from Four Swords Adventures, but it will be featuring the
same unique gameplay as FSA did.
Thanks to Cronixx and lord-of-shadow for collecting this information from
the interview from various sources. And of course lastly, the "headlines"
from the article translated by BigGoronSword:
-"Some brilliant designs"
-"The game is possibly two or three times larger than OoT"
-"A more mature style"
-"Zelda's beauty will very well seem like the Manga drawings"
-"Although Link will already be an adult in the begining of the adventure,
his wrath will also mature little by little with the passing of time."
- "The new adult look"
- "The tasks that we will do during the adventure will be 'multi-colored',
from taking care of of the cattle, to resolving puzzles, or fighting against
bosses".
- "The graphics that the game will offer will be absolutely impressive.
Landscapes and personalities will have a level of detail not seen often in a
console"
- "The battles will return in real time, and they will be very dynamic and
amusing. Link will also be able to use a good amount of armor."
[/quote]
from IGNCube:
[quote]
New Zelda Details Revealed
Info on combat, controls, length and more. Come and get it.
by Juan Castro
April 21, 2005 - A flood of all-new information on The Legend of Zelda came
pouring through the Internet this morning, thanks to Spanish games
publication Hobby Consolas. Fans of the Zelda series have faced an arduous
wait for details, since Nintendo has kept most everything concerning the
game a guarded secret. Apart from an aesthetic makeover, most gamers could
only speculate as to what elements would separate this new Zelda from
previous titles in the series.
The new report points to several key aspects which should pull the new Zelda
ahead of its older brethren. For starters, The Legend of Zelda for GameCube
promises some 70 hours of gameplay spread across a world eclipsing that of
The Legend of Zelda: Ocarina of Time. In fact, the new adventure sports a
gameworld two to three times larger than the classic Nintendo 64 title. With
such a massive play area, Link will need serious transportation. As seen in
previous trailers, Link will once again call on a loyal steed to carry him
around Hyrule.
That chunk of information seemed obvious given the official trailers. It was
also easy to guess combat on horseback would play a significant role in the
game, but now it's confirmed thanks to recent reports. Gamers can fully
expect spectacular horse battles. Whether gamers will fight bosses on
horseback remains uncertain, but it seems likely. According to the
publication, this new information comes from three separate game demos shown
to the writer of the article. Link sports a new farmer's outfit in one of
the demos, which takes place at the beginning of the game in Tauro Village.
At this point in the game Link is said to be 16 years old. But according to
the report, Link will mature during the course of the adventure. Whether
this means he will simply "grow up" in terms of character or age physically
remains unknown...it could be both. But the direct Spanish tranlsation of a
passage in the article states that "although Link will be an adult at the
start of the adventure, he will also mature little by little, over the
passage of time."
From screens printed in the magazine, the new outfit looks to blend
"peasant" clothes of different cultures to achieve an altogether unique
style. These same screens show the Triforce emblazoned on Link's left hand.
Cool indeed. Link himself looks different from any other Zelda title. Eiji
Aonuma wanted Link to sport a manga-inspired look, partly because the Link
shown in the Space World 2000 looked like a lifeless puppet. Link and other
characters still look more realistic, especially considering the visual
style employed in The Legend of Zelda: The Wind Waker, only with slightly
exaggerated facial features. It's an interesting blend of realism and
fantasy.
According to the report, Taoru Village looked huge and boasted several
zones. It also acted as a tutorial of sorts, much like Kikiri Village in The
Ocarina of Time. Eiji Aonuma designed the tutorial as a fun, seamless
experience so fans of the series and newcomers alike wouldn't get bored or
frustrated with it. In one instance, Link needs to help a pregnant women
carry heavy objects into her house as a way of teaching players specific
skills. Another demo has Link on horseback herding cows into a ranch. This
mini-game has a time limit, so players need to guide Link quickly to achieve
the goal.
Yet another demo, arguably the coolest, saw Link battle a horde of armored
minions while riding his horse. The article stated a player could choose
between Link's sword and bow to take down the enemy riders. Apparently,
Link's bow no longer boasts infinite range, so players need to move in for
the kill with both weapons. Players will also need to dodge long-range and
short-range attacks from enemy riders, making room for strategic battles.
The battlefield featured in the demo seemed massive, according to the
publication, with ample room for each rider to maneuver his horse, or bore,
whichever the case.
Unlike the aesthetic elements, controlling Link will feel familiar to anyone
who has played the last two games in the series. Jumping will be automatic,
for example, and gamers will once again use "Z targeting" to lock on
enemies. Only now, of course, the GameCube controller's L trigger replaces
the N64's Z trigger. Unfortunately, there's no new info regarding the game's
story or title, since Eiji Aounuma wants to save all the "big" surprises for
the Electronic Entertainment Exp next month. Well, Aonuma did let something
slip. He said the reason they chose to go with realistic, transparent water
as opposed to the type seen in The Wind Waker, is that it simply makes the
world more beautiful and also opens up a new "subaquatic" world. A new,
underwater temple, perhaps?
And there you have it folks, new information. Such a rare thing these days.
Stay tuned for more.
[/quote]
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