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Home > Archive > Nintendo gamecube > March 2005 > Re: Revolution controller: No Buttons, No Sticks, All Touch Screen
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Re: Revolution controller: No Buttons, No Sticks, All Touch Screen
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| Leon Dexter 2005-03-30, 6:35 pm |
| "crymad" <crymadSPAMBLOCK@xprt.net> wrote in message
quote:
> That's because it was a pack-in game for the NES and so naturally
> is very well known. Doesn't make it the first. We're talking
> innovation, remember? Speaking of which, feast your eyes on the
> original "Duck Hunt", produced back when Nintendo was still just a
> playing card company:
I admitted it wasn't the first. It was still influential, as were many
other things Nintendo did, but not first, like Zelda. Not the first
adventure game, but it is the most popular and influential. Or Super Mario
Bros, (which I never claimed was the first anything). But its game design
was
copied, probably more than any other game for two generations of consoles.
quote:
> You're 32? This floors me, completely. If you were a teen, then
> being misinformed about videogame history might be excusable. But
> for crying out loud, Leon, you're old enough to have personally
> experienced all these pre-NES videogame innovations.
Not really. When the NES came out, I was 10. Before that, my family had a
2600 and a Pong game from Radio Shack. I got to see Intellivision and
Colecovision occasionally at friends' or at stores. I think you can
"excuse" me for not knowing everything about videogame history. I know
plenty about it--more than most, and I'm willing to hear more any time.
quote:
>
> Now I'm confused. I thought you were claiming Nintendo "invented
> the platformer". Do those G&W's from 1980 incorporate
> platform gaming elements? Here's the G&W list from 1980 again:
>
> # 1980 - Ball
> # 1980 - Flagman
> # 1980 - Vermin
> # 1980 - Fire
> # 1980 - Judge
Yeah, I saw it the first time. Fire, Ball, and Vermin do, in their limited
fashion. But I admit I was thinking of the later ones where you avoid holes
or falling objects when I wrote that.
quote:
> No, I give Nintendo credit where credit is due. But let's not go
> off the deep end and start attributing innovations to them when
> the facts clearly indicate otherwise. By the way, some would say
> the disc controller for the Intellivision is a precursor to the
> contemporary D-pad, but I won't open up that can of worms.
>
It's not "the deep end". I'm not making things up here; I was mistaken
about one thing. I admitted it. But there are a lot of innovations
Nintendo is responsible for, and a lot more things that they
didn't do first, but their success at them influenced the entire industry.
Do you deny that?
And I'm glad you don't want try and discredit the D-pad. Nintendo holds the
patent on it, I'd say that means they invented it. It doesn't seem like a
hard idea to come up with, but there's nothing more influential than it has
been (other than the invention of consoles in the first place), considering
we're still using it today.
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