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Author Re: Do digitized live action games still have a place in gaming?
Jacob Oost

2005-03-30, 6:34 pm

Mils Michael wrote:
quote:

> <snip>
>
> As much as a troll this, I actually regret not having those anymore.
> I mean, a couple of games did it right. Take a look at the Tex
> Murphy series. If another appeared in full CGI, I'd go "AAARGH".
>
> I also want another Wing Commander :/
>
> -Moa Dragon
>
>


Yes in theory, no in practice. Video is expensive and more limiting
than recording audio to sync with CG. It also forces most developers
into hiring bad actors to keep costs down, and limiting the number of
scenes filmed. Take a game like the Monkey Island series. There must
be at least two movie's worth of voice-acting in that game. Imagine
having to do that in live action video. It would make such games doable
only by huge publishers and even then they'd have to cut corners (like
by making the game total crap).

The only workable place I see live action video in games is movie
licenses that include scenes from the movie. I'm not saying it's needed
(just look at the odd, out-of-place videos in Return of the King), but
that it's really the only viable way of putting live video into games.

Of course, if it's just one or two characters, then it's a different
matter. Zork: Grand Inquisitor used live action video for only three
characters, IIRC, and even then it wasn't much screentime. The rest was
VO and CG.

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