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Author Re: Revolution controller: No Buttons, No Sticks, All Touch Screen
poldy

2005-03-30, 6:34 pm

In article <113uk559qs40lc5@corp.supernews.com>,
Doug Jacobs <djacobs@shell.rawbw.com> wrote:
quote:

> Even having a non-touch screen in the controller would be nice for many
> games - your football example being one of the more obvious ones. However
> I don't know about making the whole controller one giant touch screen.


You need mechanical feedback. Those soft buttons just aren't the same
as the real thing. People prefer remotes that they can use by feeling
where the buttons are relative to others.

If you have to learn new button positions for each game, it would
degrade usability.

If the whole purpose of this thing is context or game-specific set of
virtual buttons, it won't really be that revolutionary. The
Intellivision used a keypad grid and then had overlays for specific
games. It worked but feedback was poor. You weren't always sure a
button press registered or not.
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