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Author Re: Revolution controller: No Buttons, No Sticks, All Touch Screen
crymad

2005-03-30, 3:47 am



electroscopillan wrote:
quote:

> Vectrex systems didn't go too far.. ..as they required the
> purchase of a special monitor didn't they? I still remember
> the vectrex Star Wars arcade game tho - 3D rendering well ahead
> of it's time.


No, the monitor was a part of the Vectrex console, no additional
purchase required. As for not going far, the homebrew scene for
Vectrex is still very alive, with hobbyists today creating games
for it. That Star Wars arcade game with vector graphics is a
classic, and a forefather of Starfox.

[snip]
quote:

> What I'm trying to say is: Who cares who invented what, and
> how "innovative" it is, or was? - when the fact of the matter
> is, it's mainly the marketing (and time spent
> developing/fine-tuning) and proper implementation/delivery of a
> "new" design that counts most, (that is, a union between game
> design, and interactivity). These things rely more on software
> design than the *basic concept* of, say, the controllers
> themselves - that is: I bet you that Vectrex controller sukt
> tha donkey-XXX.


Who cares who invented what? Well, patent holders, for one.
Nintendo sure as hell cares they invented the D-pad. Also,
students of history care. Otherwise, one runs the risk of coming
off like a rank fool when spouting misinformation. As to the
Vectrex controller sucking, you really ought to track one down and
give it a try before passing judgment. It's a marvelous system.

quote:

> This chicken/egg discussion is really drawn out. I remember
> the TRS-80 computer having a (really crappy, non-centering)
> analog controller, that I played a game very similar to
> Pitfall/SMB with. Does this matter? Who cares? The US
> military probably deserves the most credit for
> computers/software/input devices than anyone else..(if anyone
> wants to go back to the age of magnetic tape storage) ..but
> that wouldn't be interesting to argue about, would it now?


You're right, references to military applications wouldn't be that
interesting in a discussion of videogame history. But references
to legitimate videogame systems with innovations that pre-date
their appropriation by Nintendo are most certainly interesting.
Very interesting, right, Leon?

--crymad
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