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Author Sega interview on the coming generation
sami

2004-12-21, 6:45 am


"Andrew Ryan Chang" <archang@sfu.ca> a écrit dans le message de
news:cpua7m$b15$1@morgoth.sfu.ca...
quote:

> Andrew Arkless <postmaster@arkless.free-online.co.uk> wrote:
>
> 1) please don't top-post.
>
> 2) please learn what sarcasm is.


This interview is all about finance not games. It's been a long time since
Sega did release smash hits on all platforms, what about Shenmue III ? How
can they succeed in becoming number one with mis-selling their products :
OutRun 2 a failure, Panzer Dragoon, a failure, Jet Set Radio Future a
failure, Gun Valkyrie ditto, Shinobi, Konoichi, etc. The last time they sold
millions of copy was for Virtua Fighter 4 on PS2
Could I be totally wrong ?

quote:

>
> --
> "AAA is on the record against virtually every proposal for cutting
> automobile pollution."
>
> [http://www.nrdc.org/amicus/01win/aaa/aaa.asp]



Leon Dexter

2004-12-22, 12:45 am

"Ted" <nospamforted@nospam.com> wrote in message
news:41C46729.10AD1DEA@nospam.com...
quote:

> Not seeing that as contested implies you haven't played enough party
> fighters (Power Stone), but SSB on the 64 has a good shot at the title.
> SSBM on the GC is crap compared to the original, although I've never
> been able to adequately explain why that is...


To each his own, I guess. Power Stone is awful, awful. Smash Bros. on the
N64 was barely "good". If it had been any worse, I might not have given
Smash Bros. Melee a try, and therefore missed out on the single best game
EVER. As a matter of fact, just last night we were up 'till 3 playing SSB:M
again, and we've been playing that game since launch.
I don't know how HAL did it, because they're not one of Nintendo's better
dev teams, but they accidentally made my favorite game.


Ted

2004-12-23, 6:45 am



Vitani wrote:
snip
quote:

> On a side note, does anyone else think it's odd that they called it
> "Super" Monkey Ball? It's like a flash back to the SNES era of Super
> Street Fighter, Super Mario Kart, and Super... well, everything.


I thought it was called that as it added so much from the Naomi version...
William Dilgard

2004-12-25, 12:45 am

quote:

> On a side note, does anyone else think it's odd that they called it
> "Super" Monkey Ball? It's like a flash back to the SNES era of Super
> Street Fighter, Super Mario Kart, and Super... well, everything.



I always assumed Sega specifically called it that becuase it would then have
the same
initials as Super Mario Brothers.. as just a sort of in joke, as this would
be one of the
first games they'd be released on a nintendo platform after having gone
multi platform.


Pluto \(M\)

2004-12-26, 12:45 am


"Vitani" <inativ@tfosxft.moc> wrote in message
news:Ouxxd.72$Uz1.13@newsfe4-gui.ntli.net...
quote:

> Scott H wrote:
>
>
> Ahhhh, so that explains where Super Monkey Ball came from!
>
>
> On a side note, does anyone else think it's odd that they called it
> "Super" Monkey Ball? It's like a flash back to the SNES era of Super
> Street Fighter, Super Mario Kart, and Super... well, everything.


Well, isn't it a 'Super' game? And from what I hear, the whole concept is
'Super' Duper. Why, I'd even say it's 'Super', thanks for asking. ;)


Pluto \(M\)

2004-12-26, 12:45 am


"Kendrick Kerwin Chua" <kendrick@io.com> wrote in message
news:acSdnUaMiOwGpFrcRVn-gw@io.com...
quote:

> In article <32oee5F3l4lvdU2@individual.net>, CE <hpalace@hpalace.com>
> wrote:
>
> I'm one of the people I'm about to talk about, so please take this
> criticism in its proper light-hearted context... But are Sega fans in
> general more aware of the arcade for some reason?


Probably yeah. I stopped going to arcades a long time ago. Last time I went
to one, other than Dave and Buster's, it was a craptacular selection of
fighting games, racing games and pinball machines.

Bor-ring.

You telling me there's something else out there now?

Additionally, I can't even FIND an arcade anymore... Except Dave and
Buster's.


Kendrick Kerwin Chua

2004-12-26, 9:45 am

In article <emrzd.5956$wD4.1353@fe1.texas.rr.com>,
Pluto \(M\) <jetstream@nospam.austin.rr.com> wrote:
quote:

>"Kendrick Kerwin Chua" <kendrick@io.com> wrote in message
>news:acSdnUaMiOwGpFrcRVn-gw@io.com...
>
>Probably yeah. I stopped going to arcades a long time ago. Last time I went
>to one, other than Dave and Buster's, it was a craptacular selection of
>fighting games, racing games and pinball machines.
>
>You telling me there's something else out there now?


You haven't played Mazan, the Namco game with the motion-capture sword
handle? Beside that you'll usually find Sega's surfing game, with a player
standing on a surfboard controller that responds to input in the X, Y, and
Z planes. Around the corner there are games like Tokyo Cop, which look
like standard driving or racing games at first glance. Then you realize
that these things have Internet connections via an ethernet port (for
international score comparisons and sometimes head-to-head play!) And of
course, scatterred all about are the various music and rhythm games that
just can't be duplicated at home, the king and queen of which are Dance
Dance Revolution and Pump It Up. (Yes yes, I know there are home versions
of those games, but they don't come with a crowd of attractive young
people surrounding the platform.)

I'll stop short of saying that this is true of everyone who makes the
complaint; but in my experience, the people who say there's nothing new
in the arcade are the ones who aren't willing to try out the new kinds of
games. We've taken a joystick and six buttons as far as it will go, and
now it's time to bend your brain and move your body in ways you haven't
thought of before. I'm 30, and it's like pulling teeth to get people in my
peer group to get up on the dance machine with me...

-KKC, who anxiously awaits the same kind of voice recognition that made
the PS2 game 'Lifeline' possible to appear in the next hot arcade title.
--
-- I was treated unfairly and without consideration by eBay - kendrick
and Paypal. If you require independent testimony about - @io.com
or corroboration of illegal or questionable business -
practices by those two companies, please contact me. -
Ted

2004-12-26, 9:45 am



Kendrick Kerwin Chua wrote:
quote:

> -KKC, who anxiously awaits the same kind of voice recognition that made
> the PS2 game 'Lifeline' possible to appear in the next hot arcade title.


Uh, doesn't the noisy as XXXX nature of arcades preclude that from being
a reasonable possibility?
Mattinglyfan

2004-12-26, 5:45 pm


"Ted" <nospamforted@nospam.com> wrote in message
news:41CECA31.3D9C48E4@nospam.com...
quote:

>
>
> Kendrick Kerwin Chua wrote:
>
>
> Uh, doesn't the noisy as XXXX nature of arcades preclude that from being
> a reasonable possibility?


1. Not if they are encased or at least partially surrounded and 2. Arcades
are definitely losing their steam so they are not nearly as noisy as they
were in the 80's.


Kendrick Kerwin Chua

2004-12-26, 5:45 pm

In article <41CECA31.3D9C48E4@nospam.com>,
Ted <nospamforted@nospam.com> wrote:
quote:

>Kendrick Kerwin Chua wrote:
>
>
>Uh, doesn't the noisy as XXXX nature of arcades preclude that from being
>a reasonable possibility?


Ted, my friend, think like an engineer. Don't let your first thought be
'It can't be done,' let your muse ask always 'How can we get it done?'

The example I'm thinking of is the Sega sit-down console used for Lost
World and Star Trek: Voyager where you have light gun games that have to
overcome the issue of stray lighting 'noise' in an arcade. Since you can't
make arcade operators walk around with a meter and make the lighting
around a gun game consistent, you instead put the whole shebang inside an
enclosure with curtains on either side. Boom, lighting problem solved.
Nowadays, light gun games resolve this problem with specialized monitors
and cranked-up brightness, which reduces the life of the equipment.

So combine a noise-reducing enclosure with a calibration routine after
coin insertion (like the height measurement thing at the start of Samba
de Amigo) and tie it to a unidirectional microphone, and you have a
reasonable chance of making a sound sensor possible on an arcade game.

I'm not saying this is a complete design solution or anything. But ten
years ago, nobody would have thought that networked consoles or real-time
motion capture would have been possible in the arcade. We're not living in
a Star Trek world, but don't be so ready to give up on technology.

-KKC, who's about to take advantage of the EB post-holiday sales. $15
RPG's and fighting games, woo!
--
-- I was treated unfairly and without consideration by eBay - kendrick
and Paypal. If you require independent testimony about - @io.com
or corroboration of illegal or questionable business -
practices by those two companies, please contact me. -
Skipai Otter

2004-12-26, 5:45 pm

"Mattinglyfan" <Estoscacahuates@comcast.net> wrote in message
news:OpqdnRS4b-wuTlPcRVn-sA@comcast.com...
quote:

>
> 1. Not if they are encased or at least partially surrounded and 2. Arcades
> are definitely losing their steam so they are not nearly as noisy as they
> were in the 80's.


That's only because someone didn't put the volume up within the cabinet
itself. That and maybe there aren't that many people that go there now
unless it has a DDR machine of some type.

--
Skipai


William Dilgard

2004-12-27, 6:45 am

quote:

> On a side note, does anyone else think it's odd that they called it
> "Super" Monkey Ball? It's like a flash back to the SNES era of Super
> Street Fighter, Super Mario Kart, and Super... well, everything.



I always assumed Sega specifically called it that becuase it would then have
the same
initials as Super Mario Brothers.. as just a sort of in joke, as this would
be one of the
first games they'd be released on a nintendo platform after having gone
multi platform.


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