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Author GI: New Zelda for Wii is a year into development
AirRaid Mach 2.5

2007-01-30, 8:06 pm

not really 'new' news, as "Zelda Revolution' has been mentioned before,
well over a year ago, but here's the latest on the next main Zelda
game.

http://www.gwn.com/news/story.php/id/10874/]http://www.gwn.com/news/story.php/id/10874/


Phantom Hourglass Delayed, New Zelda For Wii?


Game Informer claims a new Zelda for Wii is a year into development,
while Phantom Hourglass is delayed.


According to the latest issue of Game Informer magazine (yes, there are
still some print magazines in business), The Legend of Zelda: Phantom
Hourglass for the DS has been delayed until October, 2007. Previously
slated for release in Q4, 2006, the game has obviously had a
significant setback. Nintendo is yet to announce any reasons for the
delay, but we'll keep you posted.

The second tidbit of info to come from Game Informer is that apparently
Nintendo have been working on a new Zelda game for the Wii for a year
now. We're assuming this will be the Wii-exclusive Zelda everyone has
been waiting for. While Twilight Princess is a great game, it was
originally designed for the GameCube, and in some areas it shows (no
voices, simplistic Wiimote controls, etc).

If true, this means we may see a new Zelda game for the Wii sooner than
we had originally thought. Of course, at this stage it is only a rumor.
We'll let you know as soon as we can get confirmation from Nintendo.

Dec 11, 2006

AirRaid

2007-01-30, 8:06 pm


more:

http://www.n-philes.com/index.php?id=3190
http://www.nintendic.com/news/196
http://games.kikizo.com/news/200612/030.asp
http://www.pro-g.co.uk/news/11-12-2006-4264.html
http://www.computerandvideogames.co...150925&skip=yes
http://news.spong.com/article/11310?cb=195
http://www.aussie-nintendo.com/?v=news&p=8510

AirRaid

2007-01-30, 8:06 pm


I expect Zelda: Phantom Hourglass in Oct-Nov 2007.

as for Zelda Wii, the soonest might be late 2008, and I think late 2008
just got a bit more possible given that the game has been in
development ~1 year if Game Informer is to be believed. previously,
I wasn't expecting a Wii Zelda until late 2009, and while that's still
VERY possible given how Nintendo always delays games, I think Wii Zelda
coming out 2 years after Twilight Princess is a good possibility. but
I'm not counting on a 2008 release, because Zelda on Wii will
apparently ditch the formula of all the 3D Zelda games that started
with Ocarina.

Day

2007-01-30, 8:06 pm


"AirRaid" <AirRaid1500@gmail.com> wrote in message
news:1165965614.452062.163450@l12g2000cwl.googlegroups.com...
quote:

>
> I expect Zelda: Phantom Hourglass in Oct-Nov 2007.
>
> as for Zelda Wii, the soonest might be late 2008, and I think late 2008
> just got a bit more possible given that the game has been in
> development ~1 year if Game Informer is to be believed. previously,
> I wasn't expecting a Wii Zelda until late 2009, and while that's still
> VERY possible given how Nintendo always delays games, I think Wii Zelda
> coming out 2 years after Twilight Princess is a good possibility. but
> I'm not counting on a 2008 release, because Zelda on Wii will
> apparently ditch the formula of all the 3D Zelda games that started
> with Ocarina.



What do you mean by, "Wii will
apparently ditch the formula of all the 3D Zelda games that started
with Ocarina."

I've heard that that Zelda will forever be a different game on Wii, I just
took that to mean the controllers will make it like a different game. Is
there more to it than that?


AirRaid

2007-01-30, 8:06 pm


Day wrote:
quote:

> "AirRaid" <AirRaid1500@gmail.com> wrote in message
> news:1165965614.452062.163450@l12g2000cwl.googlegroups.com...
>
>
> What do you mean by, "Wii will
> apparently ditch the formula of all the 3D Zelda games that started
> with Ocarina."
>
> I've heard that that Zelda will forever be a different game on Wii, I just
> took that to mean the controllers will make it like a different game. Is
> there more to it than that?


all that is known, is what Nintendo said. Twilight Princess is the
last Zelda
*AS WE KNOW IT*, which can mean different things. I suspect the way it
plays will be very different, meaning that it makes full use of the
Wii's 3D sensory control scheme. I'll bet the game will be more gesture
based, and have 1 to 1 sword/shield combat if not almost 1:1.
I have no idea what the graphics or artwork will be like. they might go
back to cel-shading but without the baby-art of Wind Waker. or they
might keep it similar to TP. or it might have a totally new visual
style. all we know for sure is, the next Zelda will be very different
from the last four 3D Zelda's, probably most of all in gameplay. I
didn't mean to confuse you.

Day

2007-01-30, 8:06 pm


"AirRaid" <AirRaid1500@gmail.com> wrote in message
news:1165991716.797172.319860@f1g2000cwa.googlegroups.com...
quote:

>
> Day wrote:
>
> all that is known, is what Nintendo said. Twilight Princess is the
> last Zelda
> *AS WE KNOW IT*, which can mean different things. I suspect the way it
> plays will be very different, meaning that it makes full use of the
> Wii's 3D sensory control scheme. I'll bet the game will be more gesture
> based, and have 1 to 1 sword/shield combat if not almost 1:1.
> I have no idea what the graphics or artwork will be like. they might go
> back to cel-shading but without the baby-art of Wind Waker. or they
> might keep it similar to TP. or it might have a totally new visual
> style. all we know for sure is, the next Zelda will be very different
> from the last four 3D Zelda's, probably most of all in gameplay. I
> didn't mean to confuse you.


Hey, thanks. You didn't confuse me I wanted to know what you knew. I think
the only evidence that Zelda will be different is that statement ''last
Zelda as we know it". No-one quite knows what that will mean, except
obviously the controller is different.


Evil Bastard

2007-01-30, 8:06 pm


AirRaid wrote:
quote:

> all that is known, is what Nintendo said. Twilight Princess is the
> last Zelda
> *AS WE KNOW IT*, which can mean different things. I suspect the way it
> plays will be very different, meaning that it makes full use of the
> Wii's 3D sensory control scheme. I'll bet the game will be more gesture
> based, and have 1 to 1 sword/shield combat if not almost 1:1.
> I have no idea what the graphics or artwork will be like. they might go
> back to cel-shading but without the baby-art of Wind Waker. or they
> might keep it similar to TP. or it might have a totally new visual
> style.


I might be mistaken, but aren't they using some cell shading in TP? If
you notice the animation of the monsters dying/blowing up/etc., it
looks cell shaded to me.

Julien Bernier

2007-01-30, 8:06 pm


Evil Bastard wrote:
quote:

> AirRaid wrote:
>
>
> I might be mistaken, but aren't they using some cell shading in TP? If
> you notice the animation of the monsters dying/blowing up/etc., it
> looks cell shaded to me.


Snip. Am I the only one who likes celshading in wind waker?

Les B. Labbauf

2007-01-30, 8:06 pm

On Wed, 13 Dec 2006 12:17:49 -0800, Julien Bernier wrote:
quote:

> Evil Bastard wrote:
>
> Snip. Am I the only one who likes celshading in wind waker?


I liked the look and feel of the game, it was like playing a cartoon. But
the sailing really bugged me.
Geir Åge Kravik - \(Gomp\)

2007-01-30, 8:06 pm


"Julien Bernier" <julienbh@gmail.com> skrev i melding
news:1166041069.685996.299170@n67g2000cwd.googlegroups.com...
quote:

>
> Evil Bastard wrote:
>
> Snip. Am I the only one who likes celshading in wind waker?
>


no


GW

2007-01-30, 8:06 pm

Les B. Labbauf wrote:
quote:

> On Wed, 13 Dec 2006 12:17:49 -0800, Julien Bernier wrote:
>
>
> I liked the look and feel of the game, it was like playing a cartoon. But
> the sailing really bugged me.




Agree with this post exactly. Doesn't help that it took me forever and
a day to work out if you shoot the windy dude, he helps you warp.

GW.
ch_squire

2007-01-30, 8:06 pm


"Les B. Labbauf" <evibbb@gmail.com> wrote in message
[vbcol=seagreen]

Not at all. Like a lot of people, I was horrified by the thought of a
"cartoonish" looking Zelda game. Then I played it. I was actually
disappointed that Nintendo went back to a more realistic look for TP, since
I thought the cell shading was a good fit for the tone of the games.


Phil Da Lick!

2007-01-30, 8:06 pm

ch_squire wrote:
quote:

> "Les B. Labbauf" <evibbb@gmail.com> wrote in message
>
>
> Not at all. Like a lot of people, I was horrified by the thought of a
> "cartoonish" looking Zelda game. Then I played it. I was actually
> disappointed that Nintendo went back to a more realistic look for TP, since
> I thought the cell shading was a good fit for the tone of the games.
>
>


hated ww initially.played it and liked it but although the cel shading
suited ww a more darker zelda game it wouldnt suit.
Day

2007-01-30, 8:06 pm


"Julien Bernier" <julienbh@gmail.com> wrote in message
news:1166041069.685996.299170@n67g2000cwd.googlegroups.com...
quote:

>
> Evil Bastard wrote:
>
> Snip. Am I the only one who likes celshading in wind waker?


I love the cell shading but also didn't totally enjoy sailing. Finding and
beating the creature to help with warping is essential to enjoying this
game. Other than that, I thought the game was fabulous, gameplay, islands
to explore, art work, all very well done.
quote:

>



dfens270@gmail.com

2007-01-30, 8:06 pm


AirRaid Mach 2.5 wrote:
quote:

> While Twilight Princess is a great game, it was
> originally designed for the GameCube, and in some areas it shows (no
> voices, simplistic Wiimote controls, etc).


Please can everyone stop talking about voices in Zelda. I never ever
want voices in Zelda. I never want to hear link speak. Else it will
lose its 1st person type adventure when someone else is doing lots of
talking. I don't want voices in other characters either, I mean who
wants to hear American voices in Zelda like in the cartoon series:
"Zeldaaaaaaaaaaaaaaaaaaa". No offence America!

Pete T

2007-01-30, 8:06 pm

dfens270@gmail.com wrote:
quote:

> Please can everyone stop talking about voices in Zelda. I never ever
> want voices in Zelda. I never want to hear link speak. Else it will
> lose its 1st person type adventure when someone else is doing lots of
> talking. I don't want voices in other characters either, I mean who
> wants to hear American voices in Zelda like in the cartoon series:
> "Zeldaaaaaaaaaaaaaaaaaaa". No offence America!
>


I've got to agree with this, Mario lost it's sheen for me when he
started whooping and hollering. That's not to say that I don't like the
Mario games, just that I liked him the way he was back in the SNES days...

Pete
AirRaid

2007-01-30, 8:06 pm


Evil Bastard wrote:
quote:

> AirRaid wrote:
>
>
> I might be mistaken, but aren't they using some cell shading in TP? If
> you notice the animation of the monsters dying/blowing up/etc., it
> looks cell shaded to me.


yet it certainly seems so. Twilight Princess uses a heavily, heavily
modified Wind Waker engine. there are clearly elements of cel shading
used for certain effects like enemies blowing up. And Midna almost
appears cel-shaded as well. If you look back to the E3 2005
trailer,
http://www.gametrailers.com/player....ype=mov&pl=game
http://www.gametrailers.com/player....ype=wmv&pl=game where
the Twilight Realm environments was closer to black & white, looking
very dreary (but cool) the characters were colored/shaded in such a way
that cel shading was even more apparent than it is in the final game
where the Twilight Realm is more colorful and blurred.

Vol

2007-01-30, 8:06 pm

On 13 Dec 2006 12:17:49 -0800, Julien Bernier wrote:
quote:

>
> Snip. Am I the only one who likes celshading in wind waker?


No, in fact imo I think WW may the best looking game ever created - at the
very least, the most believable fantasy world. Perfect game, I even loved
the sailing!
Skipai Otter

2007-01-30, 8:06 pm

"Vol" <Vol@gm.com> wrote in message
news:g6wb1totsji2$.1m5wrmwfunoum.dlg@40tude.net...
quote:

> On 13 Dec 2006 12:17:49 -0800, Julien Bernier wrote:
>
> No, in fact imo I think WW may the best looking game ever created - at the
> very least, the most believable fantasy world. Perfect game, I even loved
> the sailing!


The graphics in Windwaker were fine. It was the sailing that was an issue.
However, that may not have been a problem if the game was released with a
decent amount of dungeons. I think the game needed to be 25-50% longer than
it was. Or had larger islands for one that still took a while to get from
one end to the other.

But I liked the game anyways.

--
Skipai


El Guapo

2007-01-30, 8:06 pm

<dfens270@gmail.com> wrote in message
news:1166180266.138102.142490@16g2000cwy.googlegroups.com...
quote:

>
> AirRaid Mach 2.5 wrote:
>
> Please can everyone stop talking about voices in Zelda. I never ever
> want voices in Zelda. I never want to hear link speak. Else it will
> lose its 1st person type adventure when someone else is doing lots of
> talking. I don't want voices in other characters either, I mean who
> wants to hear American voices in Zelda like in the cartoon series:
> "Zeldaaaaaaaaaaaaaaaaaaa". No offence America!


They might start doing voiceovers in Zelda, and I suppose if they do them
really, really well it won't be too bad. I don't want Link speaking,
though. No matter what they try, no matter how they make his voice sound,
it will probably be disappointing for most fans.

Maybe they should do it like a Mel Gibson movie and have them all speak
Hyrulian with subtitles.

Day

2007-01-30, 8:06 pm


"Vol" <Vol@gm.com> wrote in message
news:g6wb1totsji2$.1m5wrmwfunoum.dlg@40tude.net...
quote:

> On 13 Dec 2006 12:17:49 -0800, Julien Bernier wrote:
>
> No, in fact imo I think WW may the best looking game ever created - at the
> very least, the most believable fantasy world. Perfect game, I even loved
> the sailing!


I agree except the sailing gets to me a bit. But really, it is a beautiful
game. I've seen so many lately say how much they like WW, not many would
admit to it when the game first came out.


The Magic Engineer

2007-01-30, 8:06 pm


<dfens270@gmail.com> wrote in message
news:1166180266.138102.142490@16g2000cwy.googlegroups.com...
quote:

>
> AirRaid Mach 2.5 wrote:
>
> Please can everyone stop talking about voices in Zelda. I never ever
> want voices in Zelda. I never want to hear link speak. Else it will
> lose its 1st person type adventure when someone else is doing lots of
> talking. I don't want voices in other characters either, I mean who
> wants to hear American voices in Zelda like in the cartoon series:
> "Zeldaaaaaaaaaaaaaaaaaaa". No offence America!


Oh god, that brought back memories of the commercial for the
original game... with that freaky guy that I assume was supposed
to be Link running all over the place... I think that's what initially
turned me OFF of Zelda, until I heard my friends discuss it like it
was some sort of TV show. That got my interest then.

'P - P - Peahats!'
'Leeeeeevers... eeeeeeeeeeeee!'
'Zelda? Zelda! Zelda?'

*shudder*

TME


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