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Home > Archive > Sega genesis > February 2006 > AfterBurner comparison page updated with PCEngine media
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AfterBurner comparison page updated with PCEngine media
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| Scott H 2006-02-25, 9:15 pm |
| I've added media to the Genesis and PCEngine After burner
comparison page under the 16-bit arcade ports page. The movie file
demonstrates the PCEngine version's true scaling of the aircraft carrier
at the beginning of the game, and the smoother rotation and sprite
animation during gameplay. I've also recorded the entire soundtrack of
the PCEngine version and posted it as MP3s. If anybody finds this
interesting and would like to see a similar movie of the Genesis title,
or have the soundtrack of the Genesis game, I'm pretty sure I can track
down the Genesis cartridge to do so.
--
Scott
http://www.gamepilgrimage.com
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| Scott H 2006-02-25, 9:15 pm |
| Scott H wrote:
quote:
> I've added media to the Genesis and PCEngine After burner
> comparison page under the 16-bit arcade ports page. The movie file
> demonstrates the PCEngine version's true scaling of the aircraft carrier
> at the beginning of the game, and the smoother rotation and sprite
> animation during gameplay. I've also recorded the entire soundtrack of
> the PCEngine version and posted it as MP3s. If anybody finds this
> interesting and would like to see a similar movie of the Genesis title,
> or have the soundtrack of the Genesis game, I'm pretty sure I can track
> down the Genesis cartridge to do so.
>
I suppose that a link would be helpful....
http://www.gamepilgrimage.com/16bitArcadeComp.htm ->
PC-Engine and Sega Genesis comparison screenshots: ->
After Burner II (PC-Engine): 67
After Burner (Sega Genesis): 34
• Comparison Page
http://www.gamepilgrimage.com/AfterburnerComp.htm
--
Scott
http://www.gamepilgrimage.com
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| gamer767 2006-02-25, 9:16 pm |
| Scott H <weaponx013@yahoo.com> wrote in
news:Vl2If.11181$lo3.8241@trnddc07:
quote:
> I've added media to the Genesis and PCEngine After burner
> comparison page under the 16-bit arcade ports page. The movie file
> demonstrates the PCEngine version's true scaling of the aircraft
> carrier at the beginning of the game, and the smoother rotation and
> sprite animation during gameplay. I've also recorded the entire
> soundtrack of the PCEngine version and posted it as MP3s. If anybody
> finds this interesting and would like to see a similar movie of the
> Genesis title, or have the soundtrack of the Genesis game, I'm pretty
> sure I can track down the Genesis cartridge to do so.
>
Hey there Scott H. I just wanted to compliment you on your excellent
site. I simply love how you compare old systems to each other and point
out their weaknesses and strengths. Your site is very unique and has a
lot to offer. Also your reviews and opinions are well written and are
very enjoyable to read. Please keep up the good work.
--
May the pasta bless you and fill you, may its noodles be al dente to
you, and may you retire from the table in fullness and know the true
meaning of peace.
You too can be touched by His Noodly Appendage. Go to
http://www.venganza.org/ to learn how to become a Pastafarian today.
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| Scott H 2006-02-25, 9:16 pm |
| gamer767 wrote:
quote:
> Scott H <weaponx013@yahoo.com> wrote in
> news:Vl2If.11181$lo3.8241@trnddc07:
>
>
> Hey there Scott H. I just wanted to compliment you on your excellent
> site. I simply love how you compare old systems to each other and point
> out their weaknesses and strengths. Your site is very unique and has a
> lot to offer. Also your reviews and opinions are well written and are
> very enjoyable to read. Please keep up the good work.
>
Well, thank you for saying so. I hope to improve each section to
the point that this point is completely clear, ruling out any reader
tendencies to dismiss or accuse. I'm still working on how to best
demonstrate each of the older system's special effects, such as the
PC-Engine's software scaling, huge sprites, and parallax, the Genesis'
software scaling and rotation, full screen to two screen sprites, 6-10
backgrounds, and color tricks to create the illusion of 128 colors, and
the Snes' mode 7 and scaling compared to the games that used an extra
chip (non-SFX). I don't think people like to have to download movies,
and gifs sometimes can leave a bad impression of the framerate. I've
noticed some gifs with as many frames as a movie file in some forums, I
need to figure out how they got that going...
Anyway, thanks for the kind words,
--
Scott
http://www.gamepilgrimage.com
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| video-game dude 2006-02-25, 9:16 pm |
| nice page.
though the PC-Engine does not have 'true scaling' and either does the
Genesis.
admittedly though, the PC-Engine version is better in many aspects and
the developers tried harder to reproduce the arcade, than the
developers of the Genesis version.
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| video-game dude 2006-02-25, 9:16 pm |
| Scott, what you should try to get from the PCEngine After Burner is a
movie of the landing sequence at the bases. especially the first one,
it's truly impressive, more so than the 'scaling' of the aircraft
carrier at the start.
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