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Home > Archive > Sega genesis > February 2006 > GENESIS DOES!
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| Ettien27@hotmail.com 2006-02-25, 9:15 pm |
| February 12, 2006. Saturday, 2 PM. I had just gone outside to put an
outgoing letter in my mailbox. (I like to see the mailman actually
take it, and make sure no skate-by punks try any shit -- yes I'm
paranoid like that lol) Anyway, I'm on the PC and I hear the familiar
rumble of the mail truck. Gotta love that sound... especially when you
know some goods are pending. I hear my mailbox snap open, the red
thingie put down and the mailbox shut again. I go to the window to
look out...
WTF?!?! No mail lady in sight? I scanned to the left, scanned to the
right. Where ya at lady? =P
DING DONG!
At 2:10, I received a flat rate box (BTW, I love flat rate boxes,
they're such a blessing... could be 20 pounds but will always cost ya
$8.10!) I knew this was it. THIS WAS IT.
*10 minutes later of opening it, admiring it and snapping some photos
for the memoirs...*
Time to a'get playin'! First choice was indeed Rocket Knight
Adventures. Quick side story... some people will say the sticker
labels on RKA there ruins "it" for them. For me I really couldn't care
less! It's all about the game itself. And the cool thing is -- that
sticker.... is ACTUALLY the sticker of an old defunct mom n pop-ish
video rental store I used to go to ALL the time back in my childhood!
So that RKA copy I have there... I actually MIGHT HAVE rented it back
in '93! Now that's a trip!
ROCKET KNIGHT ADVENTURES
The sound effect he makes as you turn on the game... annoyed me. 1st
level was real basic as was the 1st boss. After you defeat him he goes
into a 2nd form which takes place in a raging current.
I got a kick outta fighting the next boss... it was a big swimming sea
monster, and you're actually swimming as well. It was fun to time
whenever he leaped outta the air to zap his ugly mug! Very satisfying.
The 2nd stage sees you going underwater avoiding booby traps... with
strategically placed rope-like platforms for our friend to grab a hold
of with his tail, to time the next descend...
I really liked the 2nd level sub boss I think it was -- the giant
mechanical pincher creature! That was a cool boss fight. When he
first sent down the roving spider enemies, I tried to kill them but
insult to injury found out you couldn't destroy them. You had to wait
for the flashing red 'mastermind' to destroy that and be rid of all the
spider mines.
Patience, young grasshopper! LOL.
The water fight with the giant worm creature was really sick. I liked
how he had a weakpoint (his tail) and I thought the "in and out" aspect
of the water was pretty damn innovative! Unqiue boss fight to say the
least.
Next came the rolling cart area. Man, that boss owned me. Took me a
couple tries to beat his 1st form, then another couple tries to beat
his 2nd form. GOD DAMN A THIRD FORM!?! Konami you silly bastards you.
I was owned by the 3rd boss form in the mining zone.
Man it felt good to be playing Genesis again. I hadn't held a
controller in my hands for ... maybe ten years!
Up next was Grind Stormer (RKA I will get back to you...)
This game kicks XXX. Just a good ole fashioned shmup that reminds me
of Truxton (which I gotta get). Pretty XXXXin' hardcore stuff. Uses
the ole "die and we'll start you at a previous point with no powerups"
system -- ouch! Lots of crazy bold thick red bullets.
Got past the 1st level, but the 2nd level owned me. Played it for
about 25 minutes. It felt good to just be playing a Genesis shooter
again, ahhh...
Final game of the night saw Street Fighter II: Special Champion Edition
AHHHH!! I was not prepared for the small characters (after playing
Capcom Generation 5 on Saturn for so many years) lol. These guys are
puny. But nevermind that, the gameplay was golden and that's all that
matters. What a great translation. The only bad points I can think of
are:
1. Ryu's stage suffers considerably. The lack of the moon scaling in
the background with the clouds -- that MADE HIS STAGE. I forget if the
SNES version has it or not, but the Genesis version the moon and clouds
are static, which turns a great classic stage into a dull one. Too
bad..
2. Bison's stage... good Lord, what a mess. It's like they got to it
and said "ah XXXX it let's just get this game out the door." It looks
like an unfinished project! I dunno what's worse -- the glaring blue
background or the bell which looks poorly superimposed into the
background -- ever saw an old Godzilla movie where the humans are
running from the monsters and the humans look cheesily matted (sp)? It
reminded me of that.
Despite those complaints, I enjoyed it very much. Went through level
four on hyper three with Ryu. XXXXin' Sagat. AHhh how I remember his
neverending "TIGER! TIGER!" 16-bit act. And the XXXXer does nothing
but throw tiger uppercuts if you mistime a jump at him. He's so
annoying to fight, lol (BTW, can somebody tell Dhalsim's elephants to
STFU!? Good God....lol)
Great game regardless!
And that was a wrap on my 1st day/night with my new (but old) friend.
;-)
| |
| BelPowerslave 2006-02-25, 9:15 pm |
| > At 2:10, I received a flat rate box (BTW, I love flat rate boxes,
quote:
> they're such a blessing... could be 20 pounds but will always cost ya
> $8.10!) I knew this was it. THIS WAS IT.
>
> *10 minutes later of opening it, admiring it and snapping some photos
> for the memoirs...*
>
I'll never forget my first Genesis experience, when a buddy and I rented
one. Only had one controller, and we only had Altered Beast and Ghouls n
Ghosts...but goddammit, it was the best we'd ever played. I still remember
the graphics just knocking me on my XXX. I literally sat there with my
mouth open. Of course, I also remember the Christmas I got my own Genesis,
opened that thing and popped Altered Beast in there and played through it
around 5 or 6 times in a row!
quote:
>
> Time to a'get playin'! First choice was indeed Rocket Knight
> Adventures. Quick side story... some people will say the sticker
> labels on RKA there ruins "it" for them. For me I really couldn't care
> less! It's all about the game itself.
Exactly.
quote:
> And the cool thing is -- that
> sticker.... is ACTUALLY the sticker of an old defunct mom n pop-ish
> video rental store I used to go to ALL the time back in my childhood!
> So that RKA copy I have there... I actually MIGHT HAVE rented it back
> in '93! Now that's a trip!
>
It is interesting when stuff like that is left on the cart/box, at times. I
still remember buying Battle Chess CD for the Mac and finding a receipt
from 1990-something stating it's price of *$54.99*. I about passed out.
quote:
>
> ROCKET KNIGHT ADVENTURES
> The sound effect he makes as you turn on the game... annoyed me. 1st
> level was real basic as was the 1st boss. After you defeat him he goes
> into a 2nd form which takes place in a raging current.
>
I liked the citizens you got to see throughout the first level.
quote:
>
> I got a kick outta fighting the next boss... it was a big swimming sea
> monster, and you're actually swimming as well. It was fun to time
> whenever he leaped outta the air to zap his ugly mug! Very satisfying.
>
Ah yes, the first "rocket" stage(IIRC)
quote:
>
> Man it felt good to be playing Genesis again. I hadn't held a
> controller in my hands for ... maybe ten years!
>
It does rock. 
quote:
>
> Up next was Grind Stormer (RKA I will get back to you...)
>
> This game kicks XXX. Just a good ole fashioned shmup that reminds me
> of Truxton (which I gotta get). Pretty XXXXin' hardcore stuff. Uses
> the ole "die and we'll start you at a previous point with no powerups"
> system -- ouch! Lots of crazy bold thick red bullets.
>
Ah man...shit, that almost makes me want to just forget about that game. 
quote:
>
> Got past the 1st level, but the 2nd level owned me. Played it for
> about 25 minutes. It felt good to just be playing a Genesis shooter
> again, ahhh...
>
I guess there's always the Game Genie though...
quote:
>
> Final game of the night saw Street Fighter II: Special Champion Edition
>
> AHHHH!! I was not prepared for the small characters (after playing
> Capcom Generation 5 on Saturn for so many years) lol. These guys are
> puny.
I don't know that I'd say that, but they are definitely much smaller than
the arcade version's sprites(of which you were seeing on CG 5). They are a
bit bigger in SSF2...
quote:
> But nevermind that, the gameplay was golden and that's all that
> matters. What a great translation.
Indeed.
quote:
> The only bad points I can think of
> are:
>
> 1. Ryu's stage suffers considerably. The lack of the moon scaling in
> the background with the clouds -- that MADE HIS STAGE. I forget if the
> SNES version has it or not, but the Genesis version the moon and clouds
> are static, which turns a great classic stage into a dull one. Too
> bad..
>
The SNES version doesn't have any clouds at all...so, to me, I liked the
static shot of the clouds over the moon of the Genesis version more.
quote:
>
> 2. Bison's stage... good Lord, what a mess. It's like they got to it
> and said "ah XXXX it let's just get this game out the door." It looks
> like an unfinished project! I dunno what's worse -- the glaring blue
> background or the bell which looks poorly superimposed into the
> background -- ever saw an old Godzilla movie where the humans are
> running from the monsters and the humans look cheesily matted (sp)? It
> reminded me of that.
>
Hmmmm, I don't know about that...to me, it was just as good a translation
as any of the other stages(that could just be me though).
quote:
>
> Despite those complaints, I enjoyed it very much. Went through level
> four on hyper three with Ryu. XXXXin' Sagat. AHhh how I remember his
> neverending "TIGER! TIGER!" 16-bit act. And the XXXXer does nothing
> but throw tiger uppercuts if you mistime a jump at him.
Yup. Classic example of "quality" Capcom AI. ;) My favorite is how when
they decided to allow his Tiger Uppercut to start doing multiple hits. Way
to bring a shit character into the new age guys! :P
quote:
> He's so
> annoying to fight, lol (BTW, can somebody tell Dhalsim's elephants to
> STFU!? Good God....lol)
>
Well, at least they don't make any noise during the fight on the
Genesis/SNES versions(or do they?).
Bel
--
Whip XXX Gaming: http://www.whipassgaming.com/
"I love collecting big guns! It looks so Unreal!"
- Sam Stone, Serious Sam II
| |
| Li'l Slugger 2006-02-25, 9:15 pm |
|
<Ettien27@hotmail.com> wrote in message
news:1139786457.927447.319030@g47g2000cwa.googlegroups.com...
quote:
> February 12, 2006. Saturday, 2 PM.
February 12, 2006 was a Sunday, and there is no mail delivery.
| |
| Ettien27@hotmail.com 2006-02-25, 9:15 pm |
| I meant to say "11" instead. Of course.
@ Bel, I popped in SSF2 yesterday. You're right, the characters are
bigger. I actually prefer SCE overall to SSF2 on Genesis. There's
something that clicks with SCE, but doesn't quite click with SSF2.
What happened to the sound effect of the car bonus stage and bricks and
barrels? SCE's sound was better in that department. Also, Blanka's
FIERCE rolling attack... why is it slow as a MEDIUM punch rolling
attack? His lack of speed on the fierce rotation ruined it for me. (as
far as using Blanka is concerned)
No doubt a solid game/port... but I'll stick with SCE... oh yeah,
Sagat's laugh in SSF2... that's not him at all =/
I'd still give the game a solid 7 or so though.
| |
| BelPowerslave 2006-02-25, 9:15 pm |
| > @ Bel, I popped in SSF2 yesterday. You're right, the characters are
quote:
> bigger. I actually prefer SCE overall to SSF2 on Genesis. There's
> something that clicks with SCE, but doesn't quite click with SSF2.
A lot of people believe that SF2: Turbo(SCE on Genesis) is the best
version of SF ever, so you're not the only one out there. It clicks
with a lot of people. 
quote:
> What happened to the sound effect of the car bonus stage and bricks and
> barrels?
That, I am unsure of.
SCE's sound was better in that department. Also, Blanka's
quote:
> FIERCE rolling attack... why is it slow as a MEDIUM punch rolling
> attack? His lack of speed on the fierce rotation ruined it for me. (as
> far as using Blanka is concerned)
I think SSF2 was the first SF where Blanka roll speed actually changed
with the power of the attack you used to start it(like most character's
projectiles).
quote:
> No doubt a solid game/port... but I'll stick with SCE... oh yeah,
> Sagat's laugh in SSF2... that's not him at all =/
Yeah, I always found it amusing that the announcer was basically doing
most of the voices for the game. I think it was SFA that was the first
SF to actually have all characters using a specific voice actor.
quote:
> I'd still give the game a solid 7 or so though.
Well, SSF2 isn't for everyone...a lot of SF fans didn't care for it.
For some reason though, they did like SSF2: Turbo...which I can't
understand as that XXXXed up a lot of stuff(for me). What they did to
Ken makes me want to cry...;)
Bel
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