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Author Good place to find cart sizes?
BelPowerslave

2005-04-19, 12:30 am

'ello all,

I'm currently trying to find a good site for reliable Genesis cartridge
size specs(basically, how big the cart is: 4 meg, 8 meg, etc). I've
tried the VideoGame Museum, The Genesis Collective, VideoGame Hunter's
Oasis and a few others. Does anyone have any suggestions?

Thanks,

Bel

--

Whip XXX Gaming: http://www.whipassgaming.com/

Yes dudes and dudettes, major league buttkicking is back in town!
- Michelangelo, TMNT


Hugh Jass

2005-04-19, 12:30 am

Download the ROMs and look inside.

"BelPowerslave" <belpowerslave@nospamev1.net> wrote in message
news:4264543D.2FAC9383@nospamev1.net...
quote:

> 'ello all,
>
> I'm currently trying to find a good site for reliable Genesis cartridge
> size specs(basically, how big the cart is: 4 meg, 8 meg, etc). I've
> tried the VideoGame Museum, The Genesis Collective, VideoGame Hunter's
> Oasis and a few others. Does anyone have any suggestions?
>
> Thanks,
>
> Bel
>
> --
>
> Whip XXX Gaming: http://www.whipassgaming.com/
>
> Yes dudes and dudettes, major league buttkicking is back in town!
> - Michelangelo, TMNT
>
>



--
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BelPowerslave

2005-04-19, 12:30 am

> Download the ROMs and look inside.
quote:

>


That only identifies the actual rom size, not the cart's...

Bel

--

Whip XXX Gaming: http://www.whipassgaming.com/

Yes dudes and dudettes, major league buttkicking is back in town!
- Michelangelo, TMNT


Hugh Jass

2005-04-19, 12:30 am

what's the difference?

"BelPowerslave" <belpowerslave@nospamev1.net> wrote in message
news:42646339.1C3DAD3B@nospamev1.net...
quote:

>
> That only identifies the actual rom size, not the cart's...
>
> Bel
>
> --
>
> Whip XXX Gaming: http://www.whipassgaming.com/
>
> Yes dudes and dudettes, major league buttkicking is back in town!
> - Michelangelo, TMNT
>
>



--
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BelPowerslave

2005-04-19, 12:30 am

> what's the difference?
quote:

>


Some games, though on, say, a 16 meg cart...aren't actually 16 megs. I'm
just trying to go by what they have stated on their boxes, or what the
manufacturer stated their actual cart size was.

Bel
--

Whip XXX Gaming: http://www.whipassgaming.com/

"Now what's your momma gonna say about this?"
- Marcus Hill, Narc


Hugh Jass

2005-04-19, 3:30 am


"BelPowerslave" <belpowerslave@ev1.net> wrote in message
news:426476D1.B678F2A0@ev1.net...
quote:

>
> Some games, though on, say, a 16 meg cart...aren't actually 16 megs. I'm
> just trying to go by what they have stated on their boxes, or what the
> manufacturer stated their actual cart size was.


Why do you care?


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Jonathan Young

2005-04-19, 3:30 am

Which games? I used to dump games and I never encountered a dumpsize
that varied from the advertised size. For example, games like Altered
Beast and After Burner II (4 meg games) were always 512 kilobytes. 8
meg games were 1024, 16 meg games 2048, etc. I think Strider, the
first advertised 8 meg game, was 512 kilobytes. So, maybe later on in
the Genesis's life they tried to inflate the specs to sell more games?
I'm curious to know which games those might be.

On Tue, 19 Apr 2005 03:11:10 GMT, BelPowerslave
<belpowerslave@ev1.net> wrote:
quote:

>
>Some games, though on, say, a 16 meg cart...aren't actually 16 megs. I'm
>just trying to go by what they have stated on their boxes, or what the
>manufacturer stated their actual cart size was.
>
>Bel


Azel

2005-04-19, 8:30 pm

check bel's website and find out. he's trying to be faithful to the
history and experience of games. as much as we may like we can't always
end up buying every single game known to existence.

bel, i suggest gamefaqs.com, they might have the details. the other
websites are also good. the only other thing i can think of is using old
catalogues and video game mags to be true to the history.

Hugh Jass wrote:
quote:

> "BelPowerslave" <belpowerslave@ev1.net> wrote in message
> news:426476D1.B678F2A0@ev1.net...
>
>
>
> Why do you care?
>
>
> --
> I am using the free version of SPAMfighter for private users.
> It has removed 116 spam emails to date.
> Paying users do not have this message in their emails.
> Try www.SPAMfighter.com for free now!
>
>

Dr. Luveno

2005-04-19, 8:30 pm

BelPowerslave wrote:
quote:

> Some games, though on, say, a 16 meg cart...aren't actually 16 megs. I'm
> just trying to go by what they have stated on their boxes, or what the
> manufacturer stated their actual cart size was.


IIRC, many, many games never advertised/stated the cart size, so the ROM
size may be your best bet.
Quadro

2005-04-19, 8:30 pm

BelPowerslave <belpowerslave@ev1.net> wrote in
news:426476D1.B678F2A0@ev1.net:
quote:

>
> Some games, though on, say, a 16 meg cart...aren't actually 16 megs. I'm
> just trying to go by what they have stated on their boxes, or what the
> manufacturer stated their actual cart size was.
>
> Bel
> --
>
> Whip XXX Gaming: http://www.whipassgaming.com/
>
> "Now what's your momma gonna say about this?"
> - Marcus Hill, Narc
>
>


Looking through my collection:

Sonic 3 & Knuckles: 34 meg
Toy Story: 32 meg
World Series Baseball: 16 meg (with battery)
Star Wars Arcade (32X): 20 meg
Virtua Racing Deluxe (32X): 24 meg

None of my other games (4 32X and 17 Genesis total) have a meg size listed
on the box.

--
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benstylus

2005-04-20, 12:30 am

BelPowerslave wrote:
quote:

> Yeah, seems like publishers stopped hyping games by talking about how big
> they were after a point.
>

I think that point might have been when CD-based games started to come out.
BelPowerslave

2005-04-20, 12:30 am

> >>what's the difference?
quote:

>
> IIRC, many, many games never advertised/stated the cart size, so the ROM
> size may be your best bet.


Yeah, in the end I may just have to go with that...it'll be a last-ditch
resort, but it's still an option.

Bel

--

Whip XXX Gaming: http://www.whipassgaming.com/

"Now what's your momma gonna say about this?"
- Marcus Hill, Narc


BelPowerslave

2005-04-20, 12:30 am

> Looking through my collection:
quote:

>
> Sonic 3 & Knuckles: 34 meg
> Toy Story: 32 meg
> World Series Baseball: 16 meg (with battery)
> Star Wars Arcade (32X): 20 meg
> Virtua Racing Deluxe (32X): 24 meg
>


Excellent, thanks for some of the listings. Will see if any of these you've
mentioned, I lack in the specific column.
quote:

>
> None of my other games (4 32X and 17 Genesis total) have a meg size listed
> on the box.
>


Yeah, seems like publishers stopped hyping games by talking about how big
they were after a point.

Bel

--

Whip XXX Gaming: http://www.whipassgaming.com/

"Now what's your momma gonna say about this?"
- Marcus Hill, Narc


BelPowerslave

2005-04-20, 12:30 am

> > I'm currently trying to find a good site for reliable Genesis cartridge
quote:

>
> Yeah, I don't think you're going to find the advertised cart size
> anywhere but a vintage game mag. The ROM sizes have been accurate for
> everything I've looked at. The thing is, 512KB is 4Mb, or four meg.
> 1024KB is 8Mb, and so on. Basically, whatever the KB rating is just
> multiply that by 8 and subtract 1000, dropping any numbers after the
> first number in the process and you have the rough cart size that they
> would have claimed on the packaging, if they did..


Yeesh, now there's some math for you. ;)

Bel
--

Whip XXX Gaming: http://www.whipassgaming.com/

"Now what's your momma gonna say about this?"
- Marcus Hill, Narc


BelPowerslave

2005-04-20, 12:30 am

> Which games? I used to dump games and I never encountered a dumpsize
quote:

> that varied from the advertised size. For example, games like Altered
> Beast and After Burner II (4 meg games) were always 512 kilobytes. 8
> meg games were 1024, 16 meg games 2048, etc. I think Strider, the
> first advertised 8 meg game, was 512 kilobytes. So, maybe later on in
> the Genesis's life they tried to inflate the specs to sell more games?
> I'm curious to know which games those might be.


Well, but it comes down to: Did the dev. actually use *all*, again we'll say
16 megs, 16 megs? Just because a game is on a 16 meg cart doesn't mean it
used the entire space. About the only game I can think of, off the top of my
head, where a dev. used *all* of the space given is Eternal Champions:
Challenge from the Dark Side. They actually had to take stuff out to make it
fit right at 650 megs. ;)

I'm not so much interested in the actual rom's size...I don't really care if
a game only used, say, 3.5 megs of a 4 meg cart...I just want to know what
the dev/publisher stated its size being.

Bel

--

Whip XXX Gaming: http://www.whipassgaming.com/

"Now what's your momma gonna say about this?"
- Marcus Hill, Narc


Scott H

2005-04-20, 12:30 am

BelPowerslave wrote:
quote:

> 'ello all,
>
> I'm currently trying to find a good site for reliable Genesis cartridge
> size specs(basically, how big the cart is: 4 meg, 8 meg, etc). I've
> tried the VideoGame Museum, The Genesis Collective, VideoGame Hunter's
> Oasis and a few others. Does anyone have any suggestions?
>
> Thanks,
>
> Bel


Yeah, I don't think you're going to find the advertised cart size
anywhere but a vintage game mag. The ROM sizes have been accurate for
everything I've looked at. The thing is, 512KB is 4Mb, or four meg.
1024KB is 8Mb, and so on. Basically, whatever the KB rating is just
multiply that by 8 and subtract 1000, dropping any numbers after the
first number in the process and you have the rough cart size that they
would have claimed on the packaging, if they did..

quote:

> --
>
> Whip XXX Gaming: http://www.whipassgaming.com/
>
> Yes dudes and dudettes, major league buttkicking is back in town!
> - Michelangelo, TMNT
>
>



--
Scott

http://www.gamepilgrimage.com
Scott H

2005-04-20, 12:30 am

Scott H wrote:
quote:

> BelPowerslave wrote:
>
>
>
> Yeah, I don't think you're going to find the advertised cart size
> anywhere but a vintage game mag. The ROM sizes have been accurate for
> everything I've looked at. The thing is, 512KB is 4Mb, or four meg.
> 1024KB is 8Mb, and so on. Basically, whatever the KB rating is just
> multiply that by 8 and subtract 1000, dropping any numbers after the
> first number in the process and you have the rough cart size that they
> would have claimed on the packaging, if they did..


Not subtrack 1000, divide 1000, or just only look at the first number
after you multiply by 8. ;)
quote:

>
>
>



--
Scott

http://www.gamepilgrimage.com
BelPowerslave

2005-04-20, 12:30 am

> check bel's website and find out. he's trying to be faithful to the
quote:

> history and experience of games. as much as we may like we can't always
> end up buying every single game known to existence.
>


Thanks man, that's exactly right.
quote:

>
> bel, i suggest gamefaqs.com, they might have the details. the other
> websites are also good. the only other thing i can think of is using old
> catalogues and video game mags to be true to the history.
>


Yeah, I think you're right about the mags...stuff like old GamePros and EGMs
seem to have that info in their little info box on the review pages. I miss
the days when all of the Genesis games seemed to have how many megs they were
touted somewhere on the box. ;)

Bel
--

Whip XXX Gaming: http://www.whipassgaming.com/

"Now what's your momma gonna say about this?"
- Marcus Hill, Narc


Ted

2005-04-20, 12:30 am



BelPowerslave wrote:
snip
quote:

> Yeah, seems like publishers stopped hyping games by talking about how big
> they were after a point.


Except NG/SNK of course...
ammonton@cc.full.stop.helsinki.fi

2005-04-20, 3:30 am

In alt.sega.genesis Scott H <sheathx013@yahoo.com> wrote:
quote:

> Not subtrack 1000, divide 1000, or just only look at the first number
> after you multiply by 8. ;)


Divide by 1024 and you get the exact number. 1 kilobyte = 1024 bytes, 1
megabyte = 1024 kilobytes.

-a
benstylus

2005-04-20, 3:30 am

ammonton@cc.full.stop.helsinki.fi wrote:
quote:

> In alt.sega.genesis Scott H <sheathx013@yahoo.com> wrote:
>
>
>
> Divide by 1024 and you get the exact number. 1 kilobyte = 1024 bytes, 1
> megabyte = 1024 kilobytes.
>
> -a


But we're talking about Megabits here, which are quite a bit smaller
than Megabytes.
ammonton@cc.full.stop.helsinki.fi

2005-04-20, 3:30 am

benstylus <blacklion@juno.com> wrote:
quote:

> ammonton@cc.full.stop.helsinki.fi wrote:
[vbcol=seagreen]
> But we're talking about Megabits here, which are quite a bit smaller
> than Megabytes.


Yes, I was just correcting one step in Scott's equation. One byte equals
eight bits, the math is obvious.

-a
Jonathan Young

2005-04-20, 3:30 am

On Wed, 20 Apr 2005 02:21:59 GMT, BelPowerslave
<belpowerslave@ev1.net> wrote:
quote:

>
>Well, but it comes down to: Did the dev. actually use *all*, again we'll say
>16 megs, 16 megs? Just because a game is on a 16 meg cart doesn't mean it
>used the entire space. About the only game I can think of, off the top of my
>head, where a dev. used *all* of the space given is Eternal Champions:
>Challenge from the Dark Side. They actually had to take stuff out to make it
>fit right at 650 megs. ;)


Ah, but now you're talking about a CD, and not a cart. ;)
quote:

>
>I'm not so much interested in the actual rom's size...I don't really care if
>a game only used, say, 3.5 megs of a 4 meg cart...I just want to know what
>the dev/publisher stated its size being.
>
>Bel


Seriously though, I don't think publishers really touted cart sizes
during the 16-bit error. With Sega, I know they did that with the SMS,
but it was done very rarely with the Genesis. I know for sure they
touted Strider, since it was the first 8 meg game, but other than
that, I can't really think of any other games where they actually
mentioned on the box or in the manual how big the cart was.

Another thing is, if a ROM is a certain size, then you can be 100%
sure that that's the biggest that the actual cart was. Considering the
cost of producing cartridges back then, you'd think that a developer
would use the smallest possible size for a cart, so if a ROM(and
therefore cart) is 8 megs, you can be sure that the actual game would
be at least 5 megs. But then, they'd probably still market the game as
8 megs because it was using an 8 meg eeprom, i.e. they wouldn't tell
you if a game was really 5 megs.
BelPowerslave

2005-04-20, 3:30 am

> >Well, but it comes down to: Did the dev. actually use *all*, again we'll say
quote:

>
> Ah, but now you're talking about a CD, and not a cart. ;)
>


True. ;)
quote:

>
>
> Seriously though, I don't think publishers really touted cart sizes
> during the 16-bit error.


They really did. Off the top of my head I can't think of anything specific, but
I do remember stuff like "8 meg power!" or "32 megs of action!", etc.
quote:

> With Sega, I know they did that with the SMS,
> but it was done very rarely with the Genesis. I know for sure they
> touted Strider, since it was the first 8 meg game, but other than
> that, I can't really think of any other games where they actually
> mentioned on the box or in the manual how big the cart was.
>


Some Sega games, and other companies, would have a little info thing down at the
bottom of the box saying how many players it supported, how many megs it was
etc.
quote:

>
> Another thing is, if a ROM is a certain size, then you can be 100%
> sure that that's the biggest that the actual cart was. Considering the
> cost of producing cartridges back then, you'd think that a developer
> would use the smallest possible size for a cart, so if a ROM(and
> therefore cart) is 8 megs, you can be sure that the actual game would
> be at least 5 megs. But then, they'd probably still market the game as
> 8 megs because it was using an 8 meg eeprom, i.e. they wouldn't tell
> you if a game was really 5 megs.


Yeah, that's a good point. I may just have to go with the roms to figure out
some of these sizes.

Bel
--

Whip XXX Gaming: http://www.whipassgaming.com/

"Now what's your momma gonna say about this?"
- Marcus Hill, Narc


Scott H

2005-04-21, 12:32 am

BelPowerslave wrote:
quote:

>
>
> Yeesh, now there's some math for you. ;)
>
> Bel


Yeah, that's why I just multiply by 8 and only take the first digit of
the number. ;)

--
quote:

>
> Whip XXX Gaming: http://www.whipassgaming.com/
>
> "Now what's your momma gonna say about this?"
> - Marcus Hill, Narc
>
>



--
Scott

http://www.gamepilgrimage.com
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