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Author Game annotion
zcj

2005-08-06, 4:29 pm

Guberti vs Qin Lv, round 1

1. c2=5 h2+3 2. h2+3 p7+1
3. p7+1 h8+7 4. r1=2 r9=8
5. h8+7 c2+4 6. p5+1 c8+4

So far so good, all are book moves.

7. a6+5
Questionable. From here on,red starts to make problematic moves and quickly loses the game. Maybe, how about red playing h7+8? The line is h7+8,e3+5,r9+1,g4+5,r9=7,r1=4,a4+5.

7. .... e3+5 8. h7+5

Problem! Should play p5+1 first. This way gives the horse the way to jump forword (h5+6).

8. .... c2=7
9. e3+1

Forced.

9. .... r1=2

Because of red's mistakes, black gains a big edge in the opening now.

10. c8=7

Mistake. This makes the horse nowhere to go and be captured. c8=6 is better.

10. .... r2+6
11. c7+4 c8=5 12. r2+9 h7-8
13. h3+5 r2=5

Black is one piece up now.

14. r9=8 r5=4

Will move c7=5 and so to have control of the game.

15. r8+7

Useless.

15. .... c7=5 16. r8-1

If r8=7, then a4+5,r7=8,k5=4,checkmate.

16. .... h8+7

Now let's learn how to win the game.

17. p5+1 p5+1 18. c7=2 a4+5
19. c2-3 c5-1 20. c2+3 h7+6
21. r8=7 k5=4

Ties up red's rook and cannon so the left horse can move freely to make checkmate.

22. c2=6 h6+7
23. e1-3 h7+8

Will checkmate, black wins.
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