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Author RE: Rallisport Impossible Times!
ModernDriver

2007-01-30, 8:39 pm

I should add that I am using the same cars as the computers, or even faster
more powerful cars, yet for some inexpliable reason the computer can make the
slower cars beat the faster ones when the player uses them, even without
using the brakes, lengthening the gears for higher speeds, shortening them
for faster Mediterranean times, still--the computer wins with inferior cars
or posts unattainable segment times.

"ModernDriver" wrote:
quote:

> Okay, so--this time I want to know exactly how the computer is keeping the
> cars on the tracks by posting these times for the downhill races:
> Kiwi Downhill summit: 1:10 by the Audi Quattro--IMPOSSIBLE!
> Kiwi Downhill ridge: 1:29 by the Audi Quattro--IMPOSSIBLE!
> Kiwi Downhill base: 1:27 by the Toyota Tacoma--IMPOSSIBLE!
>
> So, whenever I do the same race I am posting anywhere from 18 to 30 seconds
> slower, because making the car go faster causes it to go off the track. I
> could shave maybe 5 or 7 seconds off my times, BUT 25 SECONDS?!? NO FREAKIN'
> WAY! I WANT TO ACTUALLY SEE THE COMPUTER'S REPLAYS, PROGRAMMERS, OTHERWISE I
> CALL BULL****!!
>
> Other IMPOSSIBLE times the computer is posting:
> Mt. Koenig Downhill summit: 1:36 with the Toyota Tacoma--WHAT? IMPOSSIBLE!
> Mt. Koenig Downhill ridge: 1:58 with the Toyota Tacoma--EXCUSE ME? LET ME
> SEE THE ACTUAL REPLAY, THEN I'LL BELIEVE IT, UNTIL THEN--NO FREAKIN' WAY!
> Mt. Koenig Downhill ridge: 1:39 with the Toyota Tacoma--ABSOLUTELY IMPOSSIBLE!
>
> Going off the track and resetting the car loses about 3-4 seconds each time,
> even though I did not reset the cars I couldn't even come close to the
> comically short unrealistic segment times.
>
> So the programmers need to allow the gamers to see the replays for ALL
> competitors, and not just the players. I want to see how the computer is
> keeping the computer's cars on the tracks without losing control. Obviously,
> they must be on a glide path because the dirt, ice, snow, etc. is not
> affecting their traction, whereas I can't keep the cars on the roads if I go
> any faster. No freakin' way that their times could be that fast. Bull****,
> Microsoft!
>
> Anybody actually post times closest to those I've listed in the normal mode,
> I will shut up and listen to how you actually did it and with what vehicles.

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