| ModernDriver 2007-01-30, 8:39 pm |
| Okay, so--this time I want to know exactly how the computer is keeping the
cars on the tracks by posting these times for the downhill races:
Kiwi Downhill summit: 1:10 by the Audi Quattro--IMPOSSIBLE!
Kiwi Downhill ridge: 1:29 by the Audi Quattro--IMPOSSIBLE!
Kiwi Downhill base: 1:27 by the Toyota Tacoma--IMPOSSIBLE!
So, whenever I do the same race I am posting anywhere from 18 to 30 seconds
slower, because making the car go faster causes it to go off the track. I
could shave maybe 5 or 7 seconds off my times, BUT 25 SECONDS?!? NO FREAKIN'
WAY! I WANT TO ACTUALLY SEE THE COMPUTER'S REPLAYS, PROGRAMMERS, OTHERWISE I
CALL BULL****!!
Other IMPOSSIBLE times the computer is posting:
Mt. Koenig Downhill summit: 1:36 with the Toyota Tacoma--WHAT? IMPOSSIBLE!
Mt. Koenig Downhill ridge: 1:58 with the Toyota Tacoma--EXCUSE ME? LET ME
SEE THE ACTUAL REPLAY, THEN I'LL BELIEVE IT, UNTIL THEN--NO FREAKIN' WAY!
Mt. Koenig Downhill ridge: 1:39 with the Toyota Tacoma--ABSOLUTELY IMPOSSIBLE!
Going off the track and resetting the car loses about 3-4 seconds each time,
even though I did not reset the cars I couldn't even come close to the
comically short unrealistic segment times.
So the programmers need to allow the gamers to see the replays for ALL
competitors, and not just the players. I want to see how the computer is
keeping the computer's cars on the tracks without losing control. Obviously,
they must be on a glide path because the dirt, ice, snow, etc. is not
affecting their traction, whereas I can't keep the cars on the roads if I go
any faster. No freakin' way that their times could be that fast. Bull****,
Microsoft!
Anybody actually post times closest to those I've listed in the normal mode,
I will shut up and listen to how you actually did it and with what vehicles.
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