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Wow... check out these textures!
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| Great Stuff!! Is that Ground Environment or what?
"Dallas" <Cybnorm@spam_me_not.Hotmail.Com> wrote in message
news:%zrTf.2894$HW2.1289@newsread3.news.pas.earthlink.net...
quote:
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> http://img.photobucket.com/albums/v.../Bitterroot.jpg
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> Do ya like 'em?
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> Bitterroot mountain range winter.
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> They're free!
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> Dallas
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| Dallas 2006-03-24, 2:02 pm |
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"Danny"[vbcol=seagreen]
> Great Stuff!! Is that Ground Environment or what?
Psych!
It's default FS9 terrain.
:-)
Dallas
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| Beech45Whiskey 2006-03-24, 2:02 pm |
| Dallas <Cybnorm@spam_me_not.Hotmail.Com> wrote:
quote:
> Psych!
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> It's default FS9 terrain.
Ah, but is it default landclass, stream, and road data?
Something tells me I am seeing Ultimate Terrain and perhaps FSGenesis
landclass data there?
--
Peter
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| Dallas 2006-03-24, 2:02 pm |
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"Beech45Whiskey"
quote:
> Something tells me I am seeing Ultimate Terrain and perhaps FSGenesis
> landclass data there?
Yup on the UT... nope on the FSG landclass... yup on the FSG mesh...
Yeah.. it ain't "outa the box" :-)
But, it did knock my socks off when I flew it.
Dallas
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| Beech45Whiskey 2006-03-24, 2:02 pm |
| Dallas <Cybnorm@spam_me_not.Hotmail.Com> wrote:
quote:
> Yup on the UT... nope on the FSG landclass... yup on the FSG mesh...
>
> Yeah.. it ain't "outa the box" :-)
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> But, it did knock my socks off when I flew it.
So the comment from your previous post, "It's default FS9 terrain," should
perhaps be, "It's default FS9 ground textures?"
When I read terrain, I immediately assumed terrain mesh.
--
Peter
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| Dallas 2006-03-24, 2:02 pm |
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"Beech45Whiskey"
quote:
> When I read terrain, I immediately assumed terrain mesh.
Maybe we need a ruling on the field.
To me terrain are the cute little painted squares. Mesh is mesh.
But I've been wrong before.
Dallas
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| scott s. 2006-03-24, 2:03 pm |
| "Dallas" <Cybnorm@spam_me_not.Hotmail.Com> wrote in news:DOHTf.3713
$HW2.617@newsread3.news.pas.earthlink.net:
quote:
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> "Beech45Whiskey"
>
> Maybe we need a ruling on the field.
>
> To me terrain are the cute little painted squares. Mesh is mesh.
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> But I've been wrong before.
>
I have to respectfully disagree. Mesh is a model of a 3d object.
Generally defined in terms of graphics primitives which can be
operated on by vector math. terrain mesh is a special class of
3d object mesh, which has a couple of features:
1. Its coordinates are defined in world coordinate space, not
model space.
2. It generally is defined by vertices spaced on a regular grid.
3. The surfaces created from the vertices are single-faced.
In DirectX/D3D, mesh is manipulated by vertex shaders.
Textures (or other methods) are then applied to the completed
mesh geometry in the pixel shaders for rendering.
FS9 provides additional terrain capabilities: land / water masking
and vector terrain polygons.
OTOH, 3d object mesh is defined in an arbitrary 3d model space,
based on an arbitrary origin. The model is then placed in
world coordinates by scaling, translating, and rotating the
model coordinates.
For both terrain and object meshes, FS9 provides the capability for
reduced complexity models via "LOD" directives based on distance from
the viewport.
just my .02
scott s.
..
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| Dallas 2006-03-24, 2:04 pm |
| "scott s."
quote:
> I have to respectfully disagree.
> terrain mesh is a special class of
> 3d object mesh, which has a couple of features:
Ok... no problem there. I confess that "terrain mesh" never had any
meaning to me. To me it was all just mesh, which I understand very well.
The fact that terrain mesh has other defining characteristics is new
information that I thank you for.
Dallas
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