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Author Technical Tips for using Traffic Toolbox?
John Doe

2005-01-28, 3:54 am

I'm using Traffic Toolbox.
.... I can compile to get Traffic.bgl
.... I can change all the aircraft to Mooney Bravo in
AircraftTypes.csv
.... I tried removing all of the airports except one, which led to a
very small Traffic.bgl file

Questions:
.... how to generate lots of traffic landing/departing around a
specific airport?
.... how to get AI aircraft in flight saved with the game? Apparently
all of the AI aircraft is reset when the game is started
.... by the way, when I replay a landing or whatever, the AI aircraft
disappear from the reply... assuming that is normal, is there any
easy way to make the aircraft show in the replay?

My main question:
.... how to use Traffic Explorer or whatever and easily force an AI
aircraft to land? Apparently the problem involves flight plans which
prevent the aircraft from obeying an order to Land even when
Simulation is checked

Links to explanations, tutorials, and the like about how to use
Traffic Toolbox would be appreciated.

Thank you.
Bill Leaming

2005-01-28, 5:52 pm

On Fri, 28 Jan 2005 07:06:05 GMT, in alt.games.microsoft.flight-sim you
wrote:
quote:

> My main question:
> ... how to use Traffic Explorer or whatever and easily force an AI
> aircraft to land? Apparently the problem involves flight plans which
> prevent the aircraft from obeying an order to Land even when
> Simulation is checked


You don't. Click on the "offending" AI a/c and hit the Delete key to zap
it out of existence.
quote:

> Links to explanations, tutorials, and the like about how to use
> Traffic Toolbox would be appreciated.


You might want to read the really excellent documentation that came with
your Traffic Toolbox SDK, rather cleverly named: TrafficToolbox.doc ;)

Bill
John Doe

2005-01-28, 10:30 pm

Bill Leaming <n4gix@comcast.net> wrote:
quote:

>On Fri, 28 Jan 2005 07:06:05 GMT, in alt.games.microsoft.flight-sim
>you wrote:
>
>
>You don't. Click on the "offending" AI a/c and hit the Delete key
>to zap it out of existence.


I want to follow it onto the runway, so that wouldn't help.
quote:

>
>You might want to read the really excellent documentation that came
>with your Traffic Toolbox SDK, rather cleverly named:
>TrafficToolbox.doc ;)


Why would you assume I haven't?

If I'm going to mess with code, I'd rather write my system wide
macro recorder.



quote:

>
>Bill
>
>
>Path: newssvr12.news.prodigy.com!newsdbm05.news.prodigy.com!newsdst02.news.prodigy.com!newsmst01a.news.prodigy.com!prodigy.com!newscon06.news.prodigy.com!prodigy.net!border1.nntp.dca.giganews.com!nntp.giganews.com!local1.nntp.dca.giganews.com!nntp.comcas

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>Subject: Re: Technical Tips for using Traffic Toolbox?
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Bill Leaming

2005-01-29, 3:53 am

On Sat, 29 Jan 2005 00:42:55 GMT, John Doe wrote:
quote:

> Bill Leaming <n4gix@comcast.net> wrote:
>
> Why would you assume I haven't?


The TrafficToolbox.doc is quite explicit about what it can and cannot do.
No where does it even hint that what you want is possible... That was my
first clue.

Bill
John Doe

2005-01-29, 3:53 am

Bill Leaming <n4gix@comcast.net> wrote:
quote:

>On Sat, 29 Jan 2005 00:42:55 GMT, John Doe wrote:
[vbcol=seagreen]
>
>The TrafficToolbox.doc is quite explicit about what it can and
>cannot do. No where does it even hint that what you want is
>possible...


Why are you talking about something you have snipped?

In fact, when you right-click on a flight there is a selection for
Land. How is that not a hint, in your head?





quote:

>That was my first clue.
>
>Bill
>
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quote:

>NNTP-Posting-Date: Fri, 28 Jan 2005 20:53:48 -0600
>From: Bill Leaming <n4gix@comcast.net>
>From: Bill Leaming <n4gix @comcast.net>
>Subject: Re: Technical Tips for using Traffic Toolbox?
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Bill Leaming

2005-01-29, 3:54 am

On Sat, 29 Jan 2005 03:28:18 GMT, John Doe wrote:
quote:

> In fact, when you right-click on a flight there is a selection for
> Land. How is that not a hint, in your head?


If you are refering to this:

"Create¡K Allows you to create AI aircraft that can be assigned an existing
flight plan, and can be positioned in-flight along the flight planned
route. You can elect to create aircraft that bypass Air Traffic Control
interaction. User ¡¥created¡¦ aircraft that bypass ATC and that do not use a
flight plan will more reliably respond to actions initiated via many of
the options below, like Takeoff, Set Waypoint, Stick and Rudder, and Land."

and this:

"Land¡K Used with Enable Simulation, and allows you to divert an enroute
aircraft to a desired airport and runway for landing."

....it is "real time," meaning that you are only "creating" a single AI
flight for one session. It is useful for quickly testing a new AFCAD file,
or testing out a new AI flight during a current session.

It cannot be "saved" in any sense of the word. Once you've quit FS, it
goes away as well.

As far as this - "Enable UserInput ¡V When checked (in combination with
Enable Simulation) allows you to control (fly) selected aircraft via
keyboard or joystick inputs." - it is particularly useless. Why would
anyone even WANT to "hijack" an AI flight and fly it? ;)

If you are wanting to create/manage AI traffic, a much simpler choice is
Lee Swordy's TrafficTools...

Bill
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