| Author |
New Gamecube Zelda Development is Finished
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| NEXT BOX 2005-02-18, 6:00 pm |
| http://ga-forum.com/showthread.php?t=36382
" Development for Zelda GC is complete. It should see release in Japan by
the end of this year. This means that Nintendo is spending the next several
months to make sure this game is bug-free and as perfect as possible."
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| Dante_Inferno 2005-02-18, 6:00 pm |
| Cool! I can't wait! Eeek! (squeal like a teenage girl)
I'm not gay...
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| Jacob Oost 2005-02-18, 6:00 pm |
| NEXT BOX wrote:
quote:
> http://ga-forum.com/showthread.php?t=36382
>
> " Development for Zelda GC is complete. It should see release in Japan by
> the end of this year. This means that Nintendo is spending the next several
> months to make sure this game is bug-free and as perfect as possible."
>
>
BUT WE WANT IT NOWWWWWWWWWW!!!!!!!!!!!!!!!
Have it out in the US by July or I kidnap Mario.
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| DrBukkake?@gmail.com 2005-02-18, 6:00 pm |
| Jacob Oost wrote:
quote:
> NEXT BOX wrote:
>
>
> BUT WE WANT IT NOWWWWWWWWWW!!!!!!!!!!!!!!!
>
> Have it out in the US by July or I kidnap Mario.
>
have it out bu may 1st or i'll XXXX zelda in her XXX...
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| Jacob Oost 2005-02-18, 6:00 pm |
| DrBukkake?@gmail.com wrote:
quote:
> have it out bu may 1st or i'll XXXX zelda in her XXX...
Maybe if we pre-order we get a bonus disc with OoT, only with a
graphical upgrade (which it badly needs, OoT is downright ugly except in
a few areas).
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| Pluto \(M\) 2005-02-18, 6:00 pm |
|
"Jacob Oost" <zork@columbus.rr.com> wrote in message
news:EHqRd.3602$LD5.2770@fe2.columbus.rr.com...
quote:
> NEXT BOX wrote:
>
> BUT WE WANT IT NOWWWWWWWWWW!!!!!!!!!!!!!!!
>
> Have it out in the US by July or I kidnap Mario.
Call'a the police! Call'a the police!
| |
|
| Awesome.
I never cared for Zelda, until just recently. I always ended up with
Zelda(s) for each console, but never was able to really get into them. Just
picked up "Wind Waker" not too long ago (when it dropped to $20) and enjoyed
it immensly. It wasn't the cel-shaded graphics that put me off with
"Celda", just that I never cared for Zelda. "Wind Waker" was a pleasant
surprise though. Cel-shaded graphics set a tone that probably couldn't had
been set with 3D. Really liked the "artistic quality" of the cel-shaded
approach. Gameplay itself was also incredible, although probably would've
prefered Link being a few years older. "Wind Waker" inspired me to go back
to the older Zeldas. Plugging through the NES Zeldas now on a GBA using
flashcart and a NES emulator and plugging through OOT using N64 emulator on
PC. (I have a NES and N64, with Zelda carts, boxed away in closet.)
Anyway, as a Zelda "new-comer", I'm definetly looking forward to the new GC
Zelda!
Cheers!
-ES
| |
| Jacob Oost 2005-02-19, 5:58 pm |
| Eras wrote:
quote:
> Awesome.
>
> I never cared for Zelda, until just recently. I always ended up with
> Zelda(s) for each console, but never was able to really get into them. Just
> picked up "Wind Waker" not too long ago (when it dropped to $20) and enjoyed
> it immensly. It wasn't the cel-shaded graphics that put me off with
> "Celda", just that I never cared for Zelda. "Wind Waker" was a pleasant
> surprise though. Cel-shaded graphics set a tone that probably couldn't had
> been set with 3D. Really liked the "artistic quality" of the cel-shaded
> approach. Gameplay itself was also incredible, although probably would've
> prefered Link being a few years older. "Wind Waker" inspired me to go back
> to the older Zeldas. Plugging through the NES Zeldas now on a GBA using
> flashcart and a NES emulator and plugging through OOT using N64 emulator on
> PC. (I have a NES and N64, with Zelda carts, boxed away in closet.)
>
> Anyway, as a Zelda "new-comer", I'm definetly looking forward to the new GC
> Zelda!
>
> Cheers!
> -ES
This new Zelda will allow a LttP-style overhead view when fighting in
dungeons, something I thought was sorely missing from OoT and WW. My
complaint about those two games (and a lot of other 3D action games) is
that the camera was too close to the ground.
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| Nathan Gibney 2005-02-21, 6:00 pm |
|
Jacob Oost wrote:
quote:
> Eras wrote:
with[vbcol=seagreen]
them. Just[vbcol=seagreen]
and enjoyed[vbcol=seagreen]
with[vbcol=seagreen]
pleasant[vbcol=seagreen]
couldn't had[vbcol=seagreen]
cel-shaded[vbcol=seagreen]
would've[vbcol=seagreen]
go back[vbcol=seagreen]
using[vbcol=seagreen]
emulator on[vbcol=seagreen]
closet.)[vbcol=seagreen]
the new GC[vbcol=seagreen]
>
> This new Zelda will allow a LttP-style overhead view when fighting in
quote:
> dungeons, something I thought was sorely missing from OoT and WW. My
quote:
> complaint about those two games (and a lot of other 3D action games)
is
quote:
> that the camera was too close to the ground.
>
> --
>
> ----- BEGIN GEEK CODE BLOCK -----
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> G e !h !r !y
> ..... END GEEK CODE BLOCK ----
That will definately allow more accessibility for newcomers, but I sure
hope it's optional. I enjoy the 3rd person perspective in the 3D zelda
games.
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| Jacob Oost 2005-02-21, 9:56 pm |
| Nathan Gibney wrote:
quote:
> That will definately allow more accessibility for newcomers, but I sure
> hope it's optional. I enjoy the 3rd person perspective in the 3D zelda
> games.
>
It's still third-person, it's just overhead instead of two feet off the
ground, behind Link. Dig around on IGN for some screenshots.
Anyway, the dungeon and puzzle design in Zelda games lends itself to the
overhead view, I believe, though the behind-the-shoulder view is better
for roaming around outside.
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| Nathan Gibney 2005-02-21, 9:56 pm |
| Okay, I see what you mean now. I though you meant overhead like the old
2d Zelda games. And that would just be stupid. 
| |
| Jacob Oost 2005-02-21, 9:56 pm |
| Nathan Gibney wrote:
quote:
> Okay, I see what you mean now. I though you meant overhead like the old
> 2d Zelda games. And that would just be stupid. 
>
http://media.cube.ign.com/media/572...mg_2123585.html
There. That's what I'm talking about.
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| Nathan Gibney 2005-02-21, 9:56 pm |
| Yes, that's the one I saw. I used gamespot for the screenshots because
I'm a subscriber, and that's the one.
Thanks for helping to clear that up.
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|
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| Nathan Gibney 2005-02-24, 6:04 pm |
|
Jacob Oost wrote:
quote:
> Eras wrote:
with[vbcol=seagreen]
them. Just[vbcol=seagreen]
and enjoyed[vbcol=seagreen]
with[vbcol=seagreen]
pleasant[vbcol=seagreen]
couldn't had[vbcol=seagreen]
cel-shaded[vbcol=seagreen]
would've[vbcol=seagreen]
go back[vbcol=seagreen]
using[vbcol=seagreen]
emulator on[vbcol=seagreen]
closet.)[vbcol=seagreen]
the new GC[vbcol=seagreen]
>
> This new Zelda will allow a LttP-style overhead view when fighting in
quote:
> dungeons, something I thought was sorely missing from OoT and WW. My
quote:
> complaint about those two games (and a lot of other 3D action games)
is
quote:
> that the camera was too close to the ground.
>
> --
>
> ----- BEGIN GEEK CODE BLOCK -----
> Version 3.1
> GAT d? !s !a C++++ UL+ P L++ E- W+ N+ o-- K- w--
> O- !M !V PS-- PE++ Y+ PGP- t++>++++* 5? !X-- R- tv b++ DI+ D++
> G e !h !r !y
> ..... END GEEK CODE BLOCK ----
That will definately allow more accessibility for newcomers, but I sure
hope it's optional. I enjoy the 3rd person perspective in the 3D zelda
games.
| |
| Nathan Gibney 2005-02-24, 6:04 pm |
| Okay, I see what you mean now. I though you meant overhead like the old
2d Zelda games. And that would just be stupid. 
| |
| aly5972@duskmail.com 2005-03-22, 6:02 pm |
|
phil_the_lick@NOSPAM.hotmail.com wrote:
quote:
> Jacob Oost wrote:
> I too hope that will be optional cos that view would annoy the shit
> outta me.
Thank you
aly5972@duskmail.com
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